-
Non-Sport Cards
Baseball Cards
Basketball Cards
Football Cards
-
Magic the Gathering
Pokemon
Yu-Gi-Oh!
Dragon Ball Super
Digimon
-
Back Issues
-
-
-
There are 19 productsSort
Translation missing: en.sections.collection_template.product_count
-
Detective Comics 1000 Var A-4 Comic Book NM$11.95After 80 years, it's here-the 1,000th issue of DETECTIVE COMICS, the title that literally defines DC! This 96-page issue is stacked with an unbelievable lineup of talent that will take you on a jou...
-
Detective Comics 1000 Var A-7 Comic Book NM$11.95After 80 years, it's here-the 1,000th issue of DETECTIVE COMICS, the title that literally defines DC! This 96-page issue is stacked with an unbelievable lineup of talent that will take you on a jou...
-
Detective Comics 1000 Var A-8 Comic Book NM$11.95After 80 years, it's here-the 1,000th issue of DETECTIVE COMICS, the title that literally defines DC! This 96-page issue is stacked with an unbelievable lineup of talent that will take you on a jou...
-
Detective Comics 1000 Var A-9 Comic Book NM$11.95After 80 years, it's here-the 1,000th issue of DETECTIVE COMICS, the title that literally defines DC! This 96-page issue is stacked with an unbelievable lineup of talent that will take you on a jou...
-
Detective Comics 1000 Var DLX HC$19.95The amazing 1000th issue of DETECTIVE COMICS is collected in this new Deluxe Edition hardcover, including a new story written by Robert Venditti with art by Steven Segovia! This amazing collection ...
-
Detective Comics 938 Comic Book NM$5.95'Rise of the Batmen' part five! Batman, Batwoman, and the entire team take the fight to the deadly Colony! Those highly trained operatives took the Bat-team apart on their own turfàso how will they...
-
Detective Comics 947 Comic Book NM$4.95'THE VICTIM SYNDICATE' conclusion! Has the First Victim succeeded in dividing and conquering Batman's team? The final attack will come from someone they'd all put their faith inà
-
Detective Comics 958 Comic Book NM$4.95'Intelligence' part one! Azrael has found a new home in Gotham Cityàunfortunately, someone from his old home with the Order of St. Dumas has found him! The Order has unleashed a bizarre new evil on...
-
Detective Comics 958 Var A Comic Book NM$4.95'Intelligence' part one! Azrael has found a new home in Gotham Cityàunfortunately, someone from his old home with the Order of St. Dumas has found him! The Order has unleashed a bizarre new evil on...
-
Detective Comics 960 Comic Book NM$4.95'INTELLIGENCE' part three! With Zatanna joining the ranks of Batman's allies, there shouldn't be any foe the team can't take onà but does that include their teammate Azrael himself, who just might ...
-
Detective Comics 960 Var A Comic Book NM$3.75'INTELLIGENCE' part three! With Zatanna joining the ranks of Batman's allies, there shouldn't be any foe the team can't take onà but does that include their teammate Azrael himself, who just might ...
-
Detective Comics 961 Var A Comic Book NM$4.95'INTELLIGENCE' part four! Batman and Batwing have thrown every technological trick they have at the powerful A.I. that the order of St. Dumas dubbed Ascalonà now there's nothing left to do but pray!
-
Detective Comics 962 Comic Book NM$5.95'INTELLIGENCE' finale! Ascalon, the deadly artificial intelligence created by the Order of St. Dumas, is ready to replace Azrael and purify Gotham City… and all that stands in the way of the world'...
-
Detective Comics 962 Var A Comic Book NM$4.95'INTELLIGENCE' finale! Ascalon, the deadly artificial intelligence created by the Order of St. Dumas, is ready to replace Azrael and purify Gotham City…and all that stands in the way of the world's...
-
Detective Comics 975 Comic Book NM$5.95'THE TRIAL OF BATWOMAN'! In a 30-page anniversary story, Batwoman faces scrutiny from Batman and Red Robin but stands up for her actions. Will Batman allow her to continue bearing his symbol after ...
-
Detective Comics 977 Comic Book NM$4.95'BATMEN ETERNAL' part two! Batwoman has reunited with her father, and leadership of the Colony is in her hands...but should she take it? And if she does, what is she supposed to do about a problem ...
-
Detective Comics 979 Comic Book NM$3.50'Batmen Eternal' part four! Ulysses Armstrong knows everything there is to know about Tim Drake's future-including every inevitable step he'll take on the road to becoming a dark version of himself...
-
Detective Comics Rebirth TP VOL 04 DEUS EX MACHINA$16.95In these tales from DETECTIVE COMICS #957-962, Azrael and Zatanna join the ranks of Batman's allies in Gotham City…unfortunately, someone from Azrael's old home with the Order of St. Dumas has foun...
-
Detective Comics TP VOL 07 BATMEN ETERNAL$16.95Following her deadly actions in their last adventure, Batwoman faces scrutiny from Batman and Red Robin. Will Batman allow her to continue bearing his symbol after everything she has done? And will...
Showing 1 -19 of 19 items Previous NextAdded To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Digital Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
'