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There are 32 productsSort
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Batman Secret Files (2nd Series) 2 Comic Book$6.95'City of Bane' is upon us! Bane's conquering Gotham City, but he's not doing it alone. In this Secret Files issue, read about Bane and his cabal: The Joker, the Riddler, Hugo Strange and the Psycho...
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BATMAN URBAN LEGENDS #7 CVR B CHRIS BURNHAM VAR$8.95The legend of Batman only begins with Bruce Wayne! For centuries to come different people will take up the mantle of Batman and defend the times they’re living in from all forms of villainy. See fo...
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BATMAN URBAN LEGENDS #7 CVR C HICHAM HABCHI VAR$8.95The legend of Batman only begins with Bruce Wayne! For centuries to come different people will take up the mantle of Batman and defend the times they’re living in from all forms of villainy. See fo...
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Dog Days of Summer (DC) 1 Comic Book NM$10.95'Who let the dogs out?' DC does this summer as we unleash the beast within and join Krypto and Superman, Bat-Cow and Batman, Wonder Woman and Ferdinand and many more for eight sun-kissed stories in...
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gen:LOCK 1 Var A Comic Book NM$7.95Earth is at war! The villainous Union has been steadily taking over more and more of the planet after initiating the Global Culture War. In an effort to stand its ground against the Union, the Poli...
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gen:LOCK 2 Comic Book NM$7.95Captured by the Japanese Polity, team gen:LOCK is separated from one another. With Chase locked away from the team, the Japanese Polity can run experiments on him and his Holon's body, but what lur...
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gen:LOCK 3 Comic Book NM$6.95Chase and the rest of team gen:LOCK seek refuge in Japan at Kazu's childhood home. While the team regroups, Cammie, Chase, and Caliban are attacked by Sycorax in the Ether! While they face down Syc...
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gen:LOCK 5 Comic Book NM$5.95Osaka is burning as the Union launches their assault on the city. Team gen:LOCK rushes to save as many people as they can, but they're at a major disadvantage without their holons. While the war ra...
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Gotham City Garage 1 Comic Book NM$5.95A new series inspired by the DC Collectibles statue line! It's been decades since Governor Lex Luthor turned Gotham City into a modern utopia, saving his people from the devastation that made the r...
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Gotham City Garage 10 Comic Book NM$2.99Meet the founding member of the Gotham City Garage: Black Canary! But where has she been the last five years? And what secrets await in the dark caves of Ra's al Ghul?
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Gotham City Garage 3 Comic Book NM$4.00Dr. Harleen Quinzel was once the architect of Governor Luthor's mind-controlling ridealong project; now, as Harley Quinn-with her sidekick JØker in tow-she's returned to the Garden to see her good ...
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Gotham City Garage 4 Comic Book NM$4.95Dr. Harleen Quinzel was once the architect of Governor Luthor's mind-controlling ridealong project; now, as Harley Quinn-with her sidekick JØker in tow-she's returned to the Garden to see her good ...
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Gotham City Garage 5 Comic Book NM$5.95Barbara Gordon knows what is good and right and true in the world. Her ridealongs make sure of that-and so does her mentor, Batman. But when she discovers the lies underneath the Garden's sunny faτ...
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Gotham City Garage 7 Comic Book NM$3.25In five days, Luthor will bring war to the Garage-so the gang rides out to assemble an army. Natasha Irons is determined to save her world, but sending so many of her friends away on missions leave...
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Green Arrow (6th Series) 48 Comic Book NM$5.00Count Vertigo stages a jailbreak and turns Seattle into a surrealist maelstrom that threatens to consume the entire city. But when Ollie learns Vertigo's true motivations, the Emerald Archer's frag...
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Green Arrow (6th Series) 49 Comic Book NM$5.95The city of Seattle has been weaponized against Green Arrow in a mind-bending cataclysm! Trapped inside Count Vertigo's psychotic maze, Green Arrow, Black Canary and Indigo Riot have no escape-and ...
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Green Arrow (6th Series) 49 Var A Comic Book NM$5.95The city of Seattle has been weaponized against Green Arrow in a mind-bending cataclysm! Trapped inside Count Vertigo's psychotic maze, Green Arrow, Black Canary and Indigo Riot have no escape-and ...
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Green Arrow (6th Series) 50 Comic Book NM$9.95Spinning out of the events of JUSTICE LEAGUE: NO JUSTICE and HEROES IN CRISIS! When a black ops organization discovers Green Arrow's long-held secret-a mysterious weapon in the form of a box, given...
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Green Arrow (6th Series) 50 Var A Comic Book NM$7.95Spinning out of the events of JUSTICE LEAGUE: NO JUSTICE and HEROES IN CRISIS! When a black ops organization discovers Green Arrow's long-held secret-a mysterious weapon in the form of a box, given...
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KANG THE CONQUEROR 4$6.95ò Unstoppable force meets immovable object as Nathaniel Richards' mission to change his timeline slams into a horrible inevitability: the tragic fate of Kang's great love, Ravonna Renslayer. ò Can ...
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Nightwing (4th Series) 42 Comic Book NM$4.95'THE CRIMSON KABUKI'! When Damian Wayne disappears during a solo mission to Tokyo, Nightwing must enter the seedy underworld to save the boy who was once his Robin. But Dick will have to ascend the...
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Nightwing (4th Series) 42 Var A Comic Book NM$4.25'THE CRIMSON KABUKI'! When Damian Wayne disappears during a solo mission to Tokyo, Nightwing must enter the seedy underworld to save the boy who was once his Robin. But Dick will have to ascend the...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Digital Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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