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Back Issues
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There are 141 productsSort
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Absolute Carnage 1 Var J Comic Book$29.95After turning Venom's world upside down a year ago, DONNY CATES and RYAN STEGMAN are about to put the Sinister Symbiote through hell again, only this time CARNAGE has come calling, and everyone who...
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BABYTEETH #18 (RES) (MR)$5.95The world is ending. Seems like the perfect time for a family reunion. "Seriously guys, just go buy this comic...BABYTEETH is consistently one of the best comics out there." - James Ferguson, Horr...
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Babyteeth 15 Comic Book$6.95Clark's father has been revealed and he's...great? Wait, that can't be right. Right? Well, only one way to find out friends! 'Cradle' ends here with one of the biggest moments in BABYTEETH history!
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Babyteeth 2 Comic Book$4.95The first few weeks of raising a baby can be hell. Clark won't latch or take a bottle, he's fussy all the time and he has just destroyed Sadie's sleep schedule. Ugh, and also the constant assassins...
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Babyteeth 3 Comic Book$5.25Okay, just what the hell is going on in this book? I mean-right? Assassins? Secret Illuminati groups? Portals to hell? Raccoon monsters? Earthquakes? Demon babies? LASER TAG FIGHTS? What the hell, ...
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Babyteeth 5 Comic Book$4.95Home is where the heart is. Also, in this case, it's where an assassin kicks down the door and just, oh man, just starts killing people. It's The Prarie Wolf vs a teenage mother, an old marine, and...
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Babyteeth 6 Comic Book$4.75Crazy Warlock dudes, super secret cabals, inter-dimensional portals, new assassins, and the horrors of airline travel with a (demonic hellspawn sent to destroy the universe) baby! Plus-Marty, your ...
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Babyteeth 8 Comic Book$3.75'Hey, friends, Donny Cates here. So here's the thing about this issue: if I were to write even a single true sentence about what happens in this one, it would spoil the whole thing. So instead of a...
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Captain America: Steve Rogers 18 Comic Book$4.50SECRET EMPIRE TIE-IN! ò As Steve Rogers enacts his grand vision for a new Hydra world order, he is forced to confront an old friend. But will Namor, the Sub-Mariner, prove to be ally or deadly ene...
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Captain America: Steve Rogers 18 Var A Comic Book$4.50SECRET EMPIRE TIE-IN! ò As Steve Rogers enacts his grand vision for a new Hydra world order, he is forced to confront an old friend. But will Namor, the Sub-Mariner, prove to be ally or deadly ene...
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Captain America: Steve Rogers 19 Var A Comic Book$5.95SECRET EMPIRE TIE-IN! ò Steve Rogers has won over the hearts and minds of the people - save one! Unfortunately, that one is the person closest to him, the one he cares about the most. And so Sharo...
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CROSSOVER #1 CVR A SHAW & STEWART$9.95The creative powerhouses behind the bestselling, critically acclaimed GOD COUNTRY, Thanos Wins, and REDNECK returns for the biggest launch of the year. Imagine everything you thought was fantasy....
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CROSSOVER #1 CVR B STEGMAN & CUNNIFFE$7.95The creative powerhouses behind the bestselling, critically acclaimed GOD COUNTRY, Thanos Wins, and REDNECK returns for the biggest launch of the year. Imagine everything you thought was fantasy....
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CROSSOVER #1 CVR C SHAW$6.95The creative powerhouses behind the bestselling, critically acclaimed GOD COUNTRY, Thanos Wins, and REDNECK returns for the biggest launch of the year.Imagine everything you thought was fantasy...w...
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CROSSOVER #1 CVR D BLANK CVR$6.95The creative powerhouses behind the bestselling, critically acclaimed GOD COUNTRY, Thanos Wins, and REDNECK returns for the biggest launch of the year.Imagine everything you thought was fantasy...w...
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CROSSOVER #10 CVR A SHAW$7.95"MEANWHILE," Part Three "Hey hey! We're back with another mysterious slaughter-filled romp! And man oh man, is this one...honestly, guys, there's not much I can say here without spoiling every sing...
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CROSSOVER #2 2ND PTG$5.95"KIDS LOVE CHAINS," Part Two-The event continues to unravel as Ellie, Otto, and Ava rise from the ashes of their comic shop to begin their four-color odyssey to find the truth beyond the dome. Mean...
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CROSSOVER #2 CVR A SHAW$7.95'KIDS LOVE CHAINS,' Part Two-The event continues to unravel as Ellie, Otto, and Ava rise from the ashes of their comic shop to begin their four-color odyssey to find the truth beyond the dome. Mean...
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CROSSOVER #4 2ND PTG$5.95"KIDS LOVE CHAINS," Part Four-Hey kids, time for a field trip! Journey to the strange land of magical Colorado as our intrepid team of heroes searches for a way to shatter the dome and expose the t...
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CROSSOVER #4 CVR A SHAW CUNNIFFE & HILL$7.95"KIDS LOVE CHAINS," Part Four-Hey kids, time for a field trip! Journey to the strange land of magical Colorado as our intrepid team of heroes searches for a way to shatter the dome and expose the t...
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CROSSOVER #5 CVR A SHAW$7.95"KIDS LOVE CHAINS," Part Five-Finally... it's all come to this. What awaits our heroes at ground zero? What is the nefarious Father Lowe up to in that basement of his? Who the hell is narrating thi...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Digital Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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