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There are 58 productsSort
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ARKHAM CITY THE ORDER OF THE WORLD #1 (OF 6) CVR B FRANCESCO MATTINA CARD STOCK VAR (FEAR STATE)$6.95The Joker’s attack on Arkham Asylum left the long-standing Gotham establishment in ruin, most of the patients killed or missing, and only a handful of surviving staff—a few nurses, a gravely injure...
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ARMY OF DARKNESS 1979 #3 CVR A MATTINA$8.95The streets of New York City are in a panic! Awash with Deadites and rival gangs seeking to control the power of the Necronomicon! The big apple has only one hope... Ash Williams. Good knowing you,...
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AVENGERS UNDERCOVER TP VOL 01 DESCENT$12.95When teen heroes infiltrate the Masters of Evil, who will break bad? Damaged by their experience in Murderworld, five conflicted young superhumans go rogue and pose as villains, planning to bring t...
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Avengers Undercover TP VOL 02 GOING NATIVE$14.95The Murder World survivors continue their infiltration of the Masters of Evil! And as Death Locket is forced to choose between killing Captain America or blowing her cover, the spotlight finally sw...
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Batman #100 1:25 Variant CGC 9.8 Signed by Jorge Jimenez$225.00“The Joker War” comes to a city-shattering conclusion as Batman battles The Joker in a brutal, no-holds-barred duel! This is a fight 80 years in the making, and its outcome won’t just change Batman...
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BATMAN #101 CARD STOCK F MATTINA VAR ED JOKER WAR$7.95A new day dawns in Gotham and the horrors of "The Joker War" are just being realized. A bold new direction for Batman begins as Bruce Wayne's circumstances are forever changed. How did the Joker's ...
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BATMAN #102 CVR B FRANCESCO MATTINA CARD STOCK VAR$7.95Bruce Wayne and the city he loves have changed dramatically following the events of “The Joker War,” but Batman and his mission are eternal. But not everyone thinks that should be the case... The m...
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BATMAN #103 CVR B FRANCESCO MATTINA CARD STOCK VAR$7.95Batman and Ghost-Maker go toe-to-toe to decide which of them will remain Gotham City’s hero. The city is changing faster than ever in the aftermath of “The Joker War,” and with this change comes in...
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Batman (3rd Series) 55 Var A Comic Book$4.95The KGBeast lives! The Russian super-assassin is back-but under whose orders? Does he have a specific mission, or is this simply some leftover Cold War mayhem? Nyet, comrade-it has to do with Bruce...
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Batman (3rd Series) 56 Var A Comic Book$5.95The Dark Knight's looking to drop both the hammer and sickle on the KGBeast, whose rampage across Gotham City takes a toll on Nightwing when he's injured in the fray. Blaming himself for his ward's...
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Batman (3rd Series) 58 Var A Comic Book$5.25The Dark Knight waddles into a turf war with the Penguin! Still reeling from the attacks on his Bat-Family and reputation, the Caped Crusader looks to track down the mysterious operator lurking beh...
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Batman (3rd Series) 59 Var A Comic Book$5.25Caught between Batman and his unseen enemy, the Penguin has to think on his feet to avoid being taken down by either side. If he chooses one way, he goes to jail; if he chooses the other, he ends u...
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Batman (3rd Series) 60 Var A Comic Book$5.95Batman takes on a new partner, and it's…the Penguin? After rejecting Bane's crime-boss co-op, Cobblepot finds himself in the crosshairs of some very teed-off villains. The feathered felon turns to ...
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Batman (3rd Series) 61 Var A Comic Book$5.50The Eisner-winning creative team behind MISTER MIRACLE is back together as artist Mitch Gerads rejoins the Bat team for a special issue! Professor Pyg is loose in Gotham, and you know that means th...
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Batman (3rd Series) 68 Var A Comic Book$4.95Batman is making his way to the end of his Knightmares, but his unseen enemy has a few more tricks up his sleeve. It's time once again to stick a knife into the Caped Crusader's broken heart, letti...
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Batman (3rd Series) 69 Var A Comic Book$5.00The Dark Knight is breaking through the bad dreams and coming out the other side. But is he ready for the culprit waiting through the veil of terror? And what lasting effects might this whole ordea...
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Batman (3rd Series) 81 Var A Comic Book$8.95It's time for the big showdown. Batman is calling Bane out. But is the Dark Knight Detective ready to take on the foe who broke him worse than any other that came before? And what else stands in Ba...
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Batman (3rd Series) 83 Var A Comic Book$14.95It's chapter nine of 'City of Bane,' and it's time for a reckoning in Gotham City! Thomas Wayne has joined forces with Bane, and that alliance threatens to throw a monkey wrench into Batman's plans...
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Batman (3rd Series) 84 Var A Comic Book$6.95'City of Bane' chapter eleven! The end is near as one victory leads to another defeat. As Batman reclaims his city from Bane, can he regain his sense of family? More specifically, when a man who is...
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Batman (3rd Series) 88 Var A Comic Book$8.95The conspiracy that will rock Batman's world continues to unfold as the Dark Knight travels to Arkham Asylum to get answers from the Penguin! What dark secret does he share with The Joker, the Ridd...
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Batman (3rd Series) 94 Var A Comic Book$6.95The Designer's machinations have left Batman's life in tatters! Gotham City's ambitious rebuilding has skittered to a halt as new powers are rising to shape its destiny-and Batman is powerless to ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Digital Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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