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There are 26 productsSort
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Batgirl (5th Series) 26 Comic Book$4.95'Art of the Crime' part one. During a high-speed chase with murderous art thief Grotesque, the villain K.O.'s Batgirl with a souped-up stun gun that temporarily fries the device implanted in her sp...
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Batman (3rd Series) 64 Var A Comic Book$5.95'THE LAST COLD CASE' part one! The two greatest detectives in the DC Universe take on the one cold case that will tear them apart! As chief architect of the Sanctuary program that cost so much for ...
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BATMAN WHITE KNIGHT HC$49.95(W/A/CA) Sean Murphy After years of epic battles, the Dark Knight finally finds a way to cure the twisted mind of his archenemy. The Joker...is now sane. The Clown Prince of Crime has now changed h...
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BATMAN WHITE KNIGHT PRESENTS HARLEY QUINN #3 (OF 6) CVR A SE$5.95Harley and the GTO seize an opportunity to investigate the Starlet’s failed murder attempt. When the survivor offers a startling revelation about Agent Hector Quimby, the team acts quickly on the i...
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BATMAN WHITE KNIGHT PRESENTS HARLEY QUINN #3 (OF 6) CVR B MA$6.95Harley and the GTO seize an opportunity to investigate the Starlet’s failed murder attempt. When the survivor offers a startling revelation about Agent Hector Quimby, the team acts quickly on the i...
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BATMAN WHITE KNIGHT PRESENTS HARLEY QUINN #5 (OF 6) CVR A SE$6.95The Producer’s scheme is in motion, and the GTO is on high alert as Gotham’s hope of a peaceful new horizon begins to collapse. Rattled and recovering from a close encounter with Starlet, Harley ex...
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Batman: Curse of the White Knight 1 Comic Book$7.95In this explosive sequel to the critically acclaimed blockbuster BATMAN: WHITE KNIGHT from writer/artist Sean Murphy, The Joker recruits Azrael to help him expose a shocking secret from the Wayne f...
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Batman: Curse of the White Knight 2 Var A Comic Book$6.95The Joker's plan is in full swing-with a single devastating secret and his puppet strings controlling the elites, the Clown Prince and his new recruit, Azrael, are ready to eliminate Batman and obl...
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Batman: Curse of the White Knight 3 Var A Comic Book$6.95Batman salvages a groundbreaking clue from the wreckage of Wayne Manor and recruits Harley Quinn to confront The Joker for answers about the mystery of Gotham City's foundations! Their investigatio...
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Batman: Curse of the White Knight 5 Comic Book$9.95The GTO struggles to forgive Batman for his behavior on the tails of tragedy, but a promising path forward comes into focus when he uncovers a monumental clue about the mystery of Gotham's ancestra...
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Batman: Curse of the White Knight 5 Var A Comic Book$9.95The GTO struggles to forgive Batman for his behavior on the tails of tragedy, but a promising path forward comes into focus when he uncovers a monumental clue about the mystery of Gotham's ancestra...
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Batman: Curse of the White Knight 6 Var A Comic Book$6.95Gotham City's crushing curse is uncovered! Everything Batman thought he knew about the Wayne family secret is turned upside down as Azrael and The Joker usher anarchy into Arkham-and after a final ...
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Batman: White Knight 4 Comic Book$7.95Jim Gordon and the GCPD are thrown into disarray when Jack Napier leads a show stopping campaign to become councilman of the politically abandoned neighborhood of Backport. Civic backlash brews as ...
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Batman: White Knight 4 Var A Comic Book$8.95Jim Gordon and the GCPD are thrown into disarray when Jack Napier leads a show stopping campaign to become councilman of the politically abandoned neighborhood of Backport. Civic backlash brews as ...
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Batman: White Knight 5 Comic Book$5.95Jack's mind and body begin to betray him as he prepares for an inevitable showdown with Batman, and Bruce himself struggles to keep his team united. As the game gets tougher, Batman seeks counsel f...
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Batman: White Knight 8 Comic Book$6.95In the extra-sized finale of Sean Murphy's top-selling miniseries, Jack Napier's suspicious seduction of Gotham City comes to its twisted conclusion! With the city on the verge of becoming an icy t...
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Batman: White Knight 8 Var A Comic Book$6.95In the extra-sized finale of Sean Murphy's top-selling miniseries, Jack Napier's suspicious seduction of Gotham City comes to its twisted conclusion! With the city on the verge of becoming an icy t...
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Batman: White Knight Presents Von Freeze 1 Var A Comic Book$9.95The world of Batman: White Knight expands with this standalone tale! On the night of Bruce Wayne's traumatic birth, Victor Fries must intervene to save the lives of Martha Wayne and the future Batm...
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Tokyo Ghost TPB Bk 2 NM$14.95ADVANCE SOLICIT Following the destruction of the Garden Nation of Japan, Constable Led Dent returns to his brutal beat, having succumbed to his inner demons. But as he stalks the streets of the I...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Digital Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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