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There are 58 productsSort
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Action Comics 996 Var A Comic Book$3.75'Booster Shot' part four! Superman and Booster Gold are out of time, and they've found themselves marooned on a strange planet sometime in the future. So why does this planet's infrastructure lookà...
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Action Comics 998 Var A Comic Book$4.00'BOOSTER SHOT' part six! Escape from Planet Zod! Superman and Booster Gold must escape to travel back to the present, where the life of the captured Sam Lane hangs in the balance!
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Action Comics SE 1 Comic Book$4.75'The Last Will and Testament of Lex Luthor'! When Superman's world was reborn, his greatest enemy became his most unexpected ally. But does that truly reflect Lex Luthor-or was it all a sham? Now, ...
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Batman Beyond (6th Series) 21 Comic Book$4.95'Target: Batman' part two! When a hyper-crime crisis strikes Neo-Gotham, Batman flies in to save the day. But why is the local news bashing him for his heroic deeds? Stranger still, why are the ver...
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Batman Beyond (6th Series) 23 Comic Book$5.95Batman's got a bull's-eye on his back in part four of 'Target: Batman.' Thanks to the machinations of the Scarecrow, the entire city of Neo-Gotham is looking to take aim at the Dark Knight-includin...
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Batman Beyond (6th Series) 24 Comic Book$5.95Bruce Wayne gets to creeping around with his old cohort Jack Ryder (a.k.a. the Creeper) to thwart the Scarecrow's attack on Neo-Gotham. But will they be in time to stop Batman and the new Robin fro...
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Cyborg (2nd Series) 1 Comic Book NM$2.95'THE IMITATION OF LIFE' part one! Cyborg is thrown into conflict with every robotic threat to the DC Universe as a brand new era begins for Victor Stone, courtesy of writer John Semper Jr. (Spider-...
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Cyborg (2nd Series) 10 Comic Book NM$3.95'LORD OF THE RATS' part one! Cyborg's gone to ground following the crippling malfunction of his tech at the hands of the corrupted S.T.A.R. Labs. Desperate to find his prey, the techno-villain posi...
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Cyborg (2nd Series) 10 Var A Comic Book NM$3.95'LORD OF THE RATS' part one! Cyborg's gone to ground following the crippling malfunction of his tech at the hands of the corrupted S.T.A.R. Labs. Desperate to find his prey, the techno-villain posi...
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Cyborg (2nd Series) 14 Var A Comic Book NM$4.25'SINGULARITY AFTERMATH' part one! Mankind is dead! The world as we know it is gone! Welcome to the Planet Anomaly, where all life takes the form of soulless cybernetic hybrids. But one spark of hum...
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Cyborg (2nd Series) 18 Var A Comic Book NM$3.99'SINGULARITY AFTERMATH' finale! Detroit is under attack by Anomaly and his deadly collection of cybernetic monsters! Together with Black Narcissus, Cyborg faces off against Anomaly's army-including...
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Cyborg (2nd Series) 2 Comic Book NM$3.25'THE IMITATION OF LIFE' part three! Vic Stone's quest to save his soul is threatened by an attack from Kilg%re, an artificial alien life form that wishes to purge Cyborg of any remnants of his huma...
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Cyborg (2nd Series) 3 Comic Book NM$3.95'THE IMITATION OF LIFE' part four! The lives of Vic Stone and the S.T.A.R. Labs crew are thrown into chaos following an assault by a twisted mechanical menace that believes it's Cyborg's true father!
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Cyborg (2nd Series) 3 Var A Comic Book NM$3.50'THE IMITATION OF LIFE' part four! The lives of Vic Stone and the S.T.A.R. Labs crew are thrown into chaos following an assault by a twisted mechanical menace that believes it's Cyborg's true father!
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Cyborg (2nd Series) 6 Comic Book NM$5.75'SHE-BORG!' With a fearsome high-tech terror cell threatening to invade the country, Cyborg participates in the creation of an experimental cybernetic female counterpart-code name She-Borg-whose ab...
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Cyborg (2nd Series) 6 Var A Comic Book NM$3.95'SHE-BORG!' With a fearsome high-tech terror cell threatening to invade the country, Cyborg participates in the creation of an experimental cybernetic female counterpart-code name She-Borg-whose ab...
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Cyborg (2nd Series) 8 Comic Book NM$5.95'Kill Switch'! Cyborg has been deactivated! Now, Vic Stone must rely on help from the outside to break into S.T.A.R. Labs and switch the Justice Leaguer back on. But can Cyborg rely on a clever but...
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Cyborg (2nd Series) 8 Var A Comic Book NM$3.95'Kill Switch'! Cyborg has been deactivated! Now, Vic Stone must rely on help from the outside to break into S.T.A.R. Labs and switch the Justice Leaguer back on. But can Cyborg rely on a clever but...
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Cyborg (2nd Series) 9 Comic Book NM$3.50'ESCAPE FROM S.T.A.R. LABS'! Vic discovers the origin of the cybernetic foe impersonating his father, but he might not live long enough do anything about it if S.T.A.R. Labs' deadly security forces...
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Cyborg (2nd Series) TPB Bk 2 NM$19.95With a fearsome high-tech terror cell threatening to invade the country, Cyborg participates in the creation of an experimental cybernetic female counterpart-code name Variant-whose abilities might...
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Cyborg: Rebirth 1 Comic Book NM$4.95Victor Stone was once a star athlete and brilliant student with a bright future. But after a tragic accident destroyed over half of his body, Victor was kept alive by merging flesh with advanced te...
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Fall and Rise of Captain Atom 1 Comic Book NM$4.95'Blowback' part one! Captain Atom hasn't been seen or heard from in years-and even if you think you know what happened to himàyou're wrong! But you're not alone. To this day, no one on Earth-not e...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Digital Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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