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There are 29 productsSort
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STAR WARS: THE HIGH REPUBLIC 11$5.95THE HUNT FOR LOURNA DEE CONTINUES! ò The NIHIL have unleashed a nameless terror against the Jedi. MARSHAL AVAR KRISS is more determined than ever to bring LOURNA DEE to justice, but does STELLAN GI...
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STAR WARS HIGH REPUBLIC #7$5.95A JEDI FACES THE DARKNESS! • KEEVE TRENNIS has put everything on the line to save her former master, but the scars run deep. • As AVAR KRISS summons a task force to deal with the DRENGIR THREAT,...
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STAR WARS HIGH REPUBLIC #7 CHRISTOPHER ACTION FIGURE VAR$5.95A JEDI FACES THE DARKNESS! • KEEVE TRENNIS has put everything on the line to save her former master, but the scars run deep. • As AVAR KRISS summons a task force to deal with the DRENGIR THREAT,...
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US AGENT #4 (OF 5) BENNETT VAR$6.95Conflicting visions of America intersect in a small mining town where long-buried S.H.I.E.L.D. secrets are unearthed, forcing a confrontation between John Walker and his own sister, who has command...
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US AGENT #3 (OF 5) WELL-BE VAR$9.95Having abandoned his mission to assist the skeleton crew guarding a long-abandoned S.H.I.E.L.D. facility in Appalachia, JOHN WALKER heads to Washington to confront the politicians who engineered hi...
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US AGENT #3 (OF 5)$9.95Having abandoned his mission to assist the skeleton crew guarding a long-abandoned S.H.I.E.L.D. facility in Appalachia, JOHN WALKER heads to Washington to confront the politicians who engineered hi...
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Weapon Plus: World War IV 1 Var A Comic Book NM$14.95WHATEVER KNOWS FEAR! Biochemist Ted Sallis was developing a serum for military application, but was tragically killed in a freak accident before he could perfect it. Still, the data behind his form...
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Weapon Plus: World War IV 1 Comic Book NM$6.95WHATEVER KNOWS FEAR! Biochemist Ted Sallis was developing a serum for military application, but was tragically killed in a freak accident before he could perfect it. Still, the data behind his form...
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Serenity: Firefly Class 03-K64—No Power in the ’Verse 6 Var A Comic Book NM$5.25The Serenity crew's fight against Kalista continues! Mal isn't willing to leave River behind, but he's risking his crew-and more-to get her back.
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Serenity: Firefly Class 03-K64—No Power in the ’Verse 2 Var A Comic Book NM$8.95If the Alliance's operative reaches the Outer Rim before Mal and the Serenity's crew can rescue their captive friend, there simply won't be a rescue. An uneasy partnership is struck, preparations a...
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Serenity: Firefly Class 03-K64—No Power in the ’Verse 2 Comic Book NM$5.50If the Alliance's operative reaches the Outer Rim before Mal and the Serenity's crew can rescue their captive friend, there simply won't be a rescue. An uneasy partnership is struck, preparations a...
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Serenity: Firefly Class 03-K64—No Power in the ’Verse 1 Var A Comic Book NM$14.95The 'verse is a complicated and dangerous place, and Malcolm Reynolds and his outlaw crew aboard the Serenity are ever experiencing tough times. When tensions rise among the crew, a call for help b...
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24: Legacy—Rules of Engagement 1 Comic Book$3.99The clock has been reset with 24: Legacy, and this limited series will explore the past of its new leading character, Eric Carter, who led the elite squad responsible for killing an infamous terror...
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American Way: Those Above & Those Below 6 Comic Book$3.25The American is faced with a final choice: He can defeat and arrest his new foe, or he can join the young man with powers as incendiary as his agenda and fight for civil justice. What if choosing l...
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American Way: Those Above & Those Below 5 Comic Book$4.50The American has discovered there is a new superhuman on the scene, and the young man is none too happy to be confronted by a costumed hero, especially not one he thinks is a government stooge. It'...
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American Way: Those Above & Those Below 4 Comic Book$4.95Civil unrest intensifies following the radical anti-establishment violence and the attempted assassination of Missy Devereaux. Jason is pushed to balance his allegiances and assess his priorities a...
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American Way: Those Above & Those Below 3 Comic Book$3.75Things are heating up for the surviving heroes of the Civil Defense Corps. Jason's actions against Black Power groups have gotten him noticed by the dark side of the government agencies that once c...
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American Way: Those Above & Those Below 2 Comic Book$3.75The conflict with political radicals that took one man's life sits heavy with Jason. Accusations that, by continuing to be the superhero the American, he's become a pawn for the government have tak...
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American Way: Those Above & Those Below 1 Comic Book$3.99It's been a decade since the Civil Defense Corps was exposed as a fraud created by the U.S. Government for propaganda purposes. While most of the heroes who survived the catastrophe have retired or...
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Age of X-Man: X-Tremists 5 Comic Book$4.95THE AGE OF X-MAN CONCLUSION! • Some X-Tremists want to know love. • Some X-Tremists want to know freedom. • But some X-Tremists… just want to watch the world burn. Rated T+
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Digital Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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