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There are 31 productsSort
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Secret Warriors (2nd Series) 12 Comic Book NM$4.95VERSUS MISTER SINISTER PART 5 THE FATE OF THE SECRET WARRIORS WILL BE DECIDEDà àby a roll of the dice! Clandestine meetings predicated on lies! Teammates-turned-enemies brought face-to-face! A h...
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Secret Warriors (2nd Series) 11 Comic Book NM$4.95VERSUS MISTER SINISTER Part 4 HE DIDN'T START THE FIREà ò But Inferno will sure finish it! With his niece in danger, Dante will stop at nothing to find Sinister. ò But can his team keep up with hi...
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Secret Warriors (2nd Series) 10 Comic Book NM$4.95VERSUS MISTER SINISTER Part 3 ò When Mr. Sinister frames the Secret Warriors for a horrible tragedy, the gang is forced to go underground. ò But will their fellow Inhumans protect them--or expose ...
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Secret Warriors (2nd Series) 9 Comic Book NM$4.50VERSUS MISTER SINISTER Part 2 When potential Inhumans go missing, the Warriors search for the kidnappers... But an eerily familiar enemy will get in their way! Rated T+
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Secret Warriors (2nd Series) 8 Var B Comic Book NM$5.25VERSUS MISTER SINISTER Part 1 Mister Sinister turns his experimental talents on the Inhumans! Sinister has plagued the X-Men for years in his attempt to jump forward mutantkind's next evolutionary...
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Secret Warriors (2nd Series) 8 Comic Book NM$4.95VERSUS MISTER SINISTER Part 1 Mister Sinister turns his experimental talents on the Inhumans! Sinister has plagued the X-Men for years in his attempt to jump forward mutantkind's next evolutionary...
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Secret Warriors (2nd Series) 5 Comic Book NM$4.95SECRET EMPIRE TIE-IN! • All-out war is coming for the Secret Warriors! Are they willing to do what it takes to win? • They'd better be - 'cuz the fight for their future is tied to the fate of all I...
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Secret Warriors (2nd Series) 3 Var B Comic Book NM$6.00SECRET EMPIRE TIE-IN! ò The team's quest to unite the Inhumans will bring them into the land of the only people who truly understand the dangers they face: The X-Men! ò But, uh, it does NOT go well...
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Secret Warriors (2nd Series) 2 Comic Book NM$3.50A SECRET EMPIRE TIE-IN! ò When Karnak reveals what he believes to be S.H.I.E.L.D.'s true motivation for imprisoning the Inhumans, Quake finds a new sense of direction for her missionà ò ...but not ...
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IVX 5 Var B Comic Book NM$6.00It's Karnak vs. Fantomex in the world, as Medusa and her team attempt to liberate their secret weapon - Black Bolt. Storms are brewing as the X-Men make their move on the remaining Terrigen C...
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IVX 4 Var B Comic Book NM$4.75The young Inhumans devise a crazy plan to infiltrate Muir IslandThe only thing standing in their way: the master of magnetism himself, MAGNETO. Meanwhile, Medusa and the other royals mount a despe...
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IVX 4 Var A Comic Book NM$4.95The young Inhumans devise a crazy plan to infiltrate Muir IslandThe only thing standing in their way: the master of magnetism himself, MAGNETO. Meanwhile, Medusa and the other royals mount a despe...
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IVX 3 Var C Comic Book NM$5.00New Attilan is conquered. Medusa and her generals are being held prisoner as the X-Men prepare to cleanse the world of the Terrigen Cloud. Could this be the end of Inhuman progeny? Now, the only...
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Infinity Wars 1 Var B Comic Book NM$6.95As the Infinity Stones come to Earth, so too comes the war for control over them. But none who wield the stones know the truth about the power they contain…or what it would take to bring them to th...
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Incoming 1 Var F Comic Book NM$11.95ONE WILL UNITE THEM! A mysterious murder brings together the heroes of the Marvel Universe in the search for a killer - but no one can imagine where the trail will lead, or how it will affect every...
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Incoming 1 Var E Comic Book NM$19.95ONE WILL UNITE THEM! A mysterious murder brings together the heroes of the Marvel Universe in the search for a killer - but no one can imagine where the trail will lead, or how it will affect every...
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Incoming 1 Var D Comic Book NM$11.95ONE WILL UNITE THEM! A mysterious murder brings together the heroes of the Marvel Universe in the search for a killer - but no one can imagine where the trail will lead, or how it will affect every...
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Incoming 1 Var A Comic Book NM$11.95ONE WILL UNITE THEM! A mysterious murder brings together the heroes of the Marvel Universe in the search for a killer - but no one can imagine where the trail will lead, or how it will affect every...
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Guardians of the Galaxy & X-Men: The Black Vortex Omega 1 Var B Comic Book NM$9.95THE BLACK VORTEX ENDS HERE! • When an entire planet, and potentially the entire galaxy, is caught in the crosshairs of Knife's cosmically empowered forces, the Guardians and the X-Men face their fi...
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Death of X 4 Comic Book NM$3.75• The first true battle in the Inhumans/X-Men war! • Cyclops isn't the only one who doesn't make it out alive… Rated T+
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Death of X 3 Var A Comic Book NM$5.25• Cyclops and Emma Frost start to hatch their plan. • The Inhumans cross a line with the mutants. Rated T+
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Digital Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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