-
Non-Sport Cards
Baseball Cards
Basketball Cards
Football Cards
-
Magic the Gathering
Pokemon
Yu-Gi-Oh!
Dragon Ball Super
Digimon
-
Back Issues
-
-
-
There are 73 productsSort
Translation missing: en.sections.collection_template.product_count
-
BATMAN #116 CVR A JORGE JIMENEZ (FEAR STATE)$6.95The only thing standing between an insane, heavily armed Peacekeeper-01 and a high body count in Gotham City is Batman. Their first bout didn’t go well for the Dark Knight, but the city is on the l...
-
BATMAN #114 CVR A JORGE JIMENEZ (FEAR STATE)$6.95Batman is racing against time to stop Gotham City from tearing itself apart as the Scarecrow’s long game is revealed. The Dark Knight has bigger problems though, as an insane Peacekeeper-01 is on a...
-
BATMAN #112 CVR A JORGE JIMENEZ (FEAR STATE)$10.95A story over a year in the making and set into motion with Infinite Frontier #0, Fear State begins! Batman played into the hands of the Scarecrow, who has unleashed a coordinated attack on Gotham C...
-
BATMAN #111 CVR A JORGE JIMENEZ$7.95Mayor Nakano announces a crackdown on masked vigilantes just as the Magistrate moves against the Unsanity Collective. Batman attempts to avert a bloodbath, while the Scarecrow makes his final move....
-
BATMAN #113 CVR A JORGE JIMENEZ (FEAR STATE)$6.95Ghost-Maker reveals a dark revelation about his past connection to Jonathan Crane while Batman puts together the pieces of Scarecrow’s master plan. Using the Unsanity Collective’s technology, the v...
-
BATMAN #117 CVR A JORGE JIMENEZ (FEAR STATE)$6.95As the full scope of the Scarecrow’s plans is revealed, a bloodied Dark Knight fights for his life, and all the lives in Gotham City, against an unrelenting, unstoppable opponent. The shocking conc...
-
BATMAN #105 CVR A JORGE JIMENEZ$5.95Batman battles Ghost-Maker in the no-holds-barred, bloody conclusion of this epic tale…winner take Gotham City! And the outcome is not what you’re expecting! The future of Gotham City and the fate ...
-
BATMAN #104 CVR A JORGE JIMENEZ$5.95Ghost-Maker is living up to his spectral name as Batman scours Gotham City for any trace of him…but this deadly new vigilante is going to prove a bloody point to the Dark Knight by murdering both C...
-
DETECTIVE COMICS #1031 CVR A JORGE JIMENEZ$5.95Damian Wayne has made his move against a familiar threat from Bruce Wayne’s past—so why has the former Boy Wonder targeted none other than Tommy Elliot—a.k.a. Hush? It may have something to do with...
-
BATMAN #102 CVR A JORGE JIMENEZ$5.95Bruce Wayne and the city he loves have changed dramatically following the events of “The Joker War,” but Batman and his mission are eternal. But not everyone thinks that should be the case... The m...
-
BATMAN #101 JOKER WAR$5.95A new day dawns in Gotham and the horrors of "The Joker War" are just being realized. A bold new direction for Batman begins as Bruce Wayne's circumstances are forever changed. How did the Joker's ...
-
Batman #100 1:25 Variant CGC 9.8 Signed by Jorge Jimenez$225.00“The Joker War” comes to a city-shattering conclusion as Batman battles The Joker in a brutal, no-holds-barred duel! This is a fight 80 years in the making, and its outcome won’t just change Batman...
-
BATMAN #117 CVR B JORGE MOLINA CARD STOCK VAR (FEAR STATE)$9.95As the full scope of the Scarecrow’s plans is revealed, a bloodied Dark Knight fights for his life, and all the lives in Gotham City, against an unrelenting, unstoppable opponent. The shocking conc...
-
BATMAN #116 CVR B JORGE MOLINA CARD STOCK VAR (FEAR STATE)$7.95The only thing standing between an insane, heavily armed Peacekeeper-01 and a high body count in Gotham City is Batman. Their first bout didn’t go well for the Dark Knight, but the city is on the l...
-
BATMAN #113 CVR B JORGE MOLINA CARD STOCK VAR (FEAR STATE)$7.95Ghost-Maker reveals a dark revelation about his past connection to Jonathan Crane while Batman puts together the pieces of Scarecrow’s master plan. Using the Unsanity Collective’s technology, the v...
-
BATMAN #103 CVR A JORGE JIMENEZ$5.95Batman and Ghost-Maker go toe-to-toe to decide which of them will remain Gotham City’s hero. The city is changing faster than ever in the aftermath of “The Joker War,” and with this change comes in...
-
BATMAN #101 CARD STOCK F MATTINA VAR ED JOKER WAR$7.95A new day dawns in Gotham and the horrors of "The Joker War" are just being realized. A bold new direction for Batman begins as Bruce Wayne's circumstances are forever changed. How did the Joker's ...
-
BATMAN #92 Retailer Sketch Variant CGC 9.8 Signed By Jorge Jimenez$395.00The greatest heist in history is underway in Gotham City, courtesy of the mysterious crimemaster known as the Designer! Batman knows what he needs to do, but in order to stop the plot, he must firs...
-
BATMAN #98 1:25 Variant CGC 9.8 Signed By Jorge Jimenez$195.00“The Joker War” part four of six! Batman is at his most vulnerable following a massive dose of an experimental new Joker toxin. With the Dark Knight haunted by demons and visions, it’s up to Harley...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Digital Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
'