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There are 78 productsSort
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AMAZING SPIDER-MAN 78$6.95ò Ben Reilly's second real outing as Spider-Man pits him against MORBIUS, and it DOES NOT GO WELL! ò The full support of Beyond gets tested as Morbius puts the hurt on Spidey in a big way. RATED T+
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AMAZING SPIDER-MAN 80$7.95ò Kraven's trap is sprung, and Spider-Man is sent into a hallucinatory spiral that will test his sanity like never before. ò For Spider-Man to get through this, he's going to have to do the impossi...
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WALKING DEAD DLX #27 CVR F ADAMS & MCCAIG (MR)$5.95Welcome to Woodbury, home to THE WALKING DEAD's most heinous villain... The Governor.
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SKYBOUND X #3 CVR A ADAMS (MR)$6.95The third chapter of RICK GRIMES 2000! Plus, a rip-roaring MURDER FALCON throwdown, a spotlight on ASSASSIN NATION fan-favorite, F*ck Tarkington, and the latest installment of the greatest genius c...
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FUTURE STATE BATMAN SUPERMAN #2 (OF 2) CVR B ARTHUR ADAMS CA$5.95Superman has fallen deep into the Magistrate’s Kryptonite caverns, and now he’s at the mercy of a gruesomely transformed Professor Pyg! So what do animalistic body modification and caves of Krypton...
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FUTURE STATE BATMAN SUPERMAN #1 (OF 2) CVR B ARTHUR ADAMS CA$7.95Back in the early days of the Magistrate’s occupation of Gotham City, Bruce Wayne found himself pushed to the edge like never before. So calling the Man of Steel in for backup makes sense, right? W...
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WALKING DEAD DLX #7 CVR C ADAMS & MCCAIG (MR)$5.95As winter sets in, Rick and the survivors discover that the walkers all around them are the least of their worries. Plus, the first appearance of Tyreese, and the debut of new series artist, CHARLI...
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WALKING DEAD DLX #3 CVR D ADAMS & MCCAIG (MR)$5.95After reuniting with his family, Rick is welcomed into camp by his fellow survivors: Andrea, Dale, and Shane.
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X-Men: Gold (2nd Series) 13 Comic Book NM$4.95MOJO WORLDWIDE Part 1 Mojo, the demented creature obsessed with melding deadly television shows with reality, has made Earth his focus and it's going to take the combined might of two X-MEN teams t...
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X-Men: Blue 18 Comic Book NM$4.95CROSS-TIME CAPERS Part 3 ò Nothing that MARVEL GIRL, CYCLOPS, JIMMY HUDSON, ICEMAN, BLOODSTORM or BEAST have done has cured the timestream, causing bits and pieces of history to blink out of existe...
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X-Men: Blue 16 Comic Book NM$3.99CROSS TIME CAPERS Part 1 • What do you get you get when you mix five time-displaced teens, a time machine and one fractured timeline? • You get JEAN GREY, SCOTT SUMMERS, BOBBY DRAKE, HANK McCOY an...
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X-Men: Blue 11 Comic Book NM$4.75NOW YOU SEE BEAST... ò HENRY McCOY is known for a lot of things--his persona as the X-Men BEAST, his massive intellect...and now a penchant for MAGIC. ò But where did Hank learn this new-found skil...
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X-Men: Blue 21 Comic Book NM$4.95POISON X PART 2 ò SYMBIOTE SPACE PIRATES! ò THE X-MEN and VENOM have been asking the wrong questions in the wrong seedy spaceport cantina! ò Vicious SPACE PIRATES are bad enough...but they're even ...
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X-Men: Blue 20 Comic Book NM$4.95CROSS-TIME CAPERS Part 4 The X-MEN have traveled back in time to encounter...THEMSELVES! But why are the X-Men of the past acting like such jerks? The X-Men have allied with MAGNETO in the prese...
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X-Men: Blue 17 Comic Book NM$3.99CROSS-TIME CAPERS Part 2 ò Lost in time, JEAN GREY and her team of X-MEN must survive long enough to fix what is wrong with the timestreamà ò àwhich isn't easy with the teens stranded in the not-to...
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X-Men: Blue 12 Comic Book NM$4.50...NOW YOU DON'T! ò While HANK continues to struggle with his newfound magical skill, JIMMY HUDSON struggles with a challenge all his own... ò Will Jimmy be able to regain his memory with the help ...
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X-Men: Blue 10 Comic Book NM$4.95NOW, WATCH AS I PULL A BEAST OUT OF MY HAT! • When BEAST's meddling with magic catches up to him, what nightmares will the X-MEN be forced to deal with? • There is a cost to hexes and spells, and...
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X-Men: Blue 9 Comic Book NM$4.95SECRET EMPIRE TIE-IN! • JEAN and JIMMY continue their assault on EMMA's stronghold, trying to free their teammates… • ...Meanwhile, CYCLOPS must fight to free himself from a particularly hellish mi...
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X-Men: Blue 6 Comic Book NM$4.95IT'S A PERFECT DAY IN MADRIPOORàOR IS IT? Of course nothing can ever go right for the X-MEN - even when they're exploring the streets of MADRIPOOR! But, then again, what did they expect? Sunshine a...
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X-Men: Blue 5 Comic Book NM$4.95THE RETURN OF [CLASSIFIED]! ò The X-MEN and their new teammate investigate the NEW MARAUDERS. ò Who are they? And what do they want? ò Guest-starring MS. SINISTER and a whole gang of nasties you w...
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X-Men: Blue 3 Comic Book NM$4.95ò The X-MEN and SENTINELS get along like a house on fireà ò àuntil the X-Men meet a group of Sentinels asking for help. ò What could these old foes want? And where do they come from? And why are th...
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X-Men: Blue 2 Comic Book NM$4.95WHAT IS MAGNETO HIDING? MAGNETO has joined the X-MEN, but due to their long history, not everyone on the team trusts himàespecially not JEAN GREY. With tensions rising between teammates, can the X-...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Digital Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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