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There are 36 productsSort
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SPAWN #324 CVR B BARBERI$5.95With no more heroes living at his headquarters, Spawn is finally left alone to pursue his new goal of finding the one enemy that can give him "THE SECRET" to saving his own soul. Plus, new villain...
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SPAWN #324 CVR A AGUILLO$5.95With no more heroes living at his headquarters, Spawn is finally left alone to pursue his new goal of finding the one enemy that can give him "THE SECRET" to saving his own soul. Plus, new villain...
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SPAWN #318 CVR C BARENDS$5.95This story will lead directly into next month's brand-new title: SPAWN'S UNIVERSE #1 one-shot. STORY: This will start a storyline that spills into SPAWN'S UNIVERSE #1, then continues into even mo...
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SPAWN #318 CVR B MCFARLANE$5.95This story will lead directly into next month's brand-new title: SPAWN'S UNIVERSE #1 one-shot. STORY: This will start a storyline that spills into SPAWN'S UNIVERSE #1, then continues into even mo...
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SPAWN #314 CVR C REVOLVER$7.95NEW STORY ARC! "CHAIN GANG," Part One-INTRODUCING A NEW SUPER-TEAM... the CHAIN GANG! Gunslinger Spawn! Medieval Spawn! The Reaper! Ninja Spawn!
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SPAWN #318 CVR A REVOLVER$5.95This story will lead directly into next month's brand-new title: SPAWN'S UNIVERSE #1 one-shot. STORY: This will start a storyline that spills into SPAWN'S UNIVERSE #1, then continues into even mo...
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SPAWN #315 CVR C SEGOVIA$5.95"CHAIN GANG," Part Two-A NEW TEAM... THE CHAIN GANG! BUT WILL THEY LAST? She-Spawn! Gunslinger Spawn! Medieval Spawn! The Reaper!
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SPAWN #315 CVR B CAPULLO & MCFARLANE$5.95"CHAIN GANG," Part Two-A NEW TEAM... THE CHAIN GANG! BUT WILL THEY LAST? She-Spawn! Gunslinger Spawn! Medieval Spawn! The Reaper!
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US AVENGERS #3 SIQUEIRA VAR$9.95• It's socialism gone wild as the U.S.Avengers literally punch the business leaders of tomorrow right in their faces!• Are there extenuating circumstances, or have we just gone mad? You'll have to...
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Super Sons 16 Var A Comic Book NM$4.95'END OF INNOCENCE' part two! The epic battle between the Super Sons and Kid Amazo crashes to a close, and Superboy and Robin must decide how to pick up the pieces of the disastrous Amazo Project. T...
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Super Sons 13 Var A Comic Book NM$5.50'Mother's Day' part one! Talia al Ghul returns for her son Damian, whom she trained from birth to be an assassin. With the evil in Robin's past finally revealed to Superboy, it might be too much fo...
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Super Sons 13 Comic Book NM$4.95'Mother's Day' part one! Talia al Ghul returns for her son Damian, whom she trained from birth to be an assassin. With the evil in Robin's past finally revealed to Superboy, it might be too much fo...
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New Avengers (4th Series) 18 Comic Book NM$4.95• At the funeral of Roberto Da Costa, Advanced Idea Mechanics is declared officially dead. • In the wake of their ultimate mission, the New Avengers reassess their lives...and one of them hangs up ...
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Incredible Hulk 714 Comic Book NM$4.95WORLD WAR HULK II BEGINS! Following his apocalyptic adventure on Planet Hulk, Amadeus Cho returns to Earth - but the raging monster inside of him has been unchained, leading to dire consequences fo...
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Green Lanterns 37 Comic Book NM$4.95'PEACEKEEPERS' part one! Jessica Cruz and Simon Baz find themselves stuck between a rock and a hard case as they're called back to a distant world on the brink of war to investigate the death of an...
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Green Lanterns 35 Var A Comic Book NM$4.25OH BOLPHUNGA, WHERE ART THOU?' Seeking protection, Bolphunga the Unrelenting seeks out his one-time foes the Green Lantern Corps. But can Jessica Cruz and Simon Baz trust a criminal who just left i...
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Green Lanterns 35 Comic Book NM$4.95'OH BOLPHUNGA, WHERE ART THOU?' Seeking protection, Bolphunga the Unrelenting seeks out his one-time foes the Green Lantern Corps. But can Jessica Cruz and Simon Baz trust a criminal who just left ...
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Green Lanterns 30 Var A Comic Book NM$6.95'OUT OF TIME' part five! Jessica, Simon and the first seven bearers of green rings face Volthoom in the past as he holds the Guardians of the Universe hostage. As Lantern after Lanten falls, is the...
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Green Lanterns 30 Comic Book NM$3.95'OUT OF TIME' part five! Jessica, Simon and the first seven bearers of green rings face Volthoom in the past as he holds the Guardians of the Universe hostage. As Lantern after Lanten falls, is the...
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Green Lanterns 24 Var A Comic Book NM$3.50'LOST IN SPACE' part three! As their training on Mogo comes to an end, Jessica and Simon prepare to reunite and head back to sector 2814 and Earth, but the new partnership between the Green Lantern...
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Green Lanterns 24 Comic Book NM$3.25'LOST IN SPACE' part three! As their training on Mogo comes to an end, Jessica and Simon prepare to reunite and head back to sector 2814 and Earth, but the new partnership between the Green Lantern...
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gen:LOCK 5 Comic Book NM$5.95Osaka is burning as the Union launches their assault on the city. Team gen:LOCK rushes to save as many people as they can, but they're at a major disadvantage without their holons. While the war ra...
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gen:LOCK 2 Comic Book NM$7.95Captured by the Japanese Polity, team gen:LOCK is separated from one another. With Chase locked away from the team, the Japanese Polity can run experiments on him and his Holon's body, but what lur...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Digital Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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