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There are 16 productsSort
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ANGEL & SPIKE #15 CVR A MAIN$6.95Wolfram & Hart has been meddling in the lives of Team Angel, and the cracks arestarting to show. As Fred wrestles for control over her new dark magic, Angel istoo distracted by his connection w...
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Thumbs 5 Comic Book NM$9.95MINISERIES FINALE The grand finale-and grand it is! Thumbs and MOMÖ, reeling from personal loss and with their backs against the wall, put everything on the line.
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Thumbs 3 Comic Book NM$3.50Thumbs' sister is brought face-to-face with the man she blames for destroying her family, while Thumbs witnesses the sacrifices the revolutionaries will make in order to ensure that he and his MOMÖ...
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John Carter: The End 4 Var B Comic Book NM$5.95An old man emerges from the Barsoom hinterlands, mad in the head and dressed in tatters. Could he be the key to bringing down the fascist regime in New Helium?
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John Carter: The End 3 Var B Comic Book NM$5.75A BROTHERHOOD OF WAR? John and Tars Tarkas work to consolidate power in the hinterlands against the tyrannical force determined to rule Marsà or destroy it in the process.
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John Carter: The End 2 Var B Comic Book NM$5.95MARS AT WAR. After crash-landing on the ravaged planet, circumstances separate John Carter and Dejah…both literally and ideologically. Despite their centuries of marriage, can a born warrior and Qu...
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John Carter: The End 1 Var E Comic Book NM$4.95THE DEATH OF MARS! Centuries have passed and time has taken its toll. Conflict burns across the landscape of Barsoom. A war of supremacy and genocide at the hands of a brutal despot has brought th...
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John Carter: The End 1 Var C Comic Book NM$4.95THE DEATH OF MARS! Centuries have passed and time has taken its toll. Conflict burns across the landscape of Barsoom. A war of supremacy and genocide at the hands of a brutal despot has brought th...
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Few 6 Comic Book NM$4.50MINISERIES FINALE The critically acclaimed maxiseries comes to its massive end! Edan's secret is out. With no family, no allies, and no country, she is left to do the one thing the desperate have a...
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Few 5 Comic Book NM$6.50The maxi-series drives closer to its conclusion. Edan has admitted her biggest secret and lost almost everyone close to her. Will she be spared by Peter for her past? If so, what can she do to make...
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Few 4 Comic Book NM$8.95After a battle with Herrod's Cult and Palace soldiers, Hale and Colum's men retreat to the woods to regroup. Their plan becomes less running, more fighting. Lives are lost and secrets unfold in the...
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Few 3 Comic Book NM$6.50The sci-fi epic of survivalists, militias, and an extremist America marches into its third issue. Hale's past and a deeper secret she is keeping from the militia is revealed as the Palace forces an...
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Few 2 Comic Book NM$5.95As Hale and the Boys run further from Herrod they find themselves taken in by the father of the militia men. Hale's past comes more and more into light as we discover how these boys are as good at ...
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Civil War II: Kingpin 3 Var A Comic Book NM$3.99ò Wilson Fisk has reason to believe that one of his own men is staging a coup-and killing those who won't surrender their loyalty. ò But mutiny becomes the least of Fisk's worries when the Punisher...
Showing 1 -16 of 16 items Previous NextAdded To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Digital Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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