-
Non-Sport Cards
Baseball Cards
Basketball Cards
Football Cards
-
Magic the Gathering
Pokemon
Yu-Gi-Oh!
Dragon Ball Super
Digimon
-
Back Issues
-
-
-
There are 42 productsSort
Translation missing: en.sections.collection_template.product_count
-
Shade Changing Girl 2 Comic Book NM$4.50Shade has settled into her adopted human body, but the rest of her high school isn't sure how to deal with this strange new behavior from the girl they once knew. The more Shade learns about Megan'...
-
Shade Changing Girl 2 Var A Comic Book NM$5.95Shade has settled into her adopted human body, but the rest of her high school isn't sure how to deal with this strange new behavior from the girl they once knew. The more Shade learns about Megan'...
-
Shade Changing Girl 3 Var A Comic Book NM$4.50Trying to settle into her new life as an Earth girl, Shade finds the body she has taken over doesn't have the same skills as it did when its previous inhabitant was in charge. It's bad enough that ...
-
Shade Changing Girl 4 Comic Book NM$5.95As Megan, the soul that Shade displaced, gets farther and farther away from Earth, Shade is starting to find things about her new planet and her new body that she really likes. For instance, there'...
-
Shade Changing Girl 4 Var A Comic Book NM$4.95As Megan, the soul that Shade displaced, gets farther and farther away from Earth, Shade is starting to find things about her new planet and her new body that she really likes. For instance, there'...
-
Shade Changing Girl 5 Var A Comic Book NM$7.00Which is more powerful? These new human emotions or the madness that brought Shade to Earth? Balancing both is difficult, as the divide between where she is now and where she comes from grows deepe...
-
Shade Changing Girl 6 Comic Book NM$4.95When Shade took over Megan's body, Megan had to go somewhere - and that she did. The displaced Earthling flew across the galaxy and back, and now that she's home, Megan is pissed! It's alien invade...
-
Shade Changing Girl 6 Var A Comic Book NM$4.50When Shade took over Megan's body, Megan had to go somewhere - and that she did. The displaced Earthling flew across the galaxy and back, and now that she's home, Megan is pissed! It's alien invade...
-
Shade Changing Girl 7 Comic Book NM$5.95In this stand-alone issue, Shade begins to ponder what's next for her on Earth. As the winter dance approaches, she reminisces about high school on Meta, and starts to wonder why she's putting hers...
-
Shade Changing Girl 7 Var A Comic Book NM$4.95In this stand-alone issue, Shade begins to ponder what's next for her on Earth. As the winter dance approaches, she reminisces about high school on Meta, and starts to wonder why she's putting hers...
-
Shade Changing Girl 8 Comic Book NM$4.25Shade hits the road! After her high school friends made it clear they didn't want her around, Shade realized she doesn't want to be there anyway. Map in hand, she decides to explore America. First ...
-
Shade Changing Girl 8 Var A Comic Book NM$3.99Shade hits the road! After her high school friends made it clear they didn't want her around, Shade realized she doesn't want to be there anyway. Map in hand, she decides to explore America. First ...
-
Shade Changing Girl 9 Comic Book NM$4.25Part two of Shade's visit to Gotham City, the first stop on her tour of America. What will happen when she uses madness to get reality to line up with her American dreams? And now that her enemies ...
-
Shade Changing Girl 9 Var A Comic Book NM$4.50Part two of Shade's visit to Gotham City, the first stop on her tour of America. What will happen when she uses madness to get reality to line up with her American dreams? And now that her enemies ...
-
Shade Changing Woman 5 Comic Book NM$5.25The Madness is rising all around the Earth and reaching into space, but without feelings to process everything that's going on, Shade's anhedonia could turn deadly for not only herself but the rest...
-
Shade Changing Woman 6 Comic Book NM$5.25It all comes to a head, as Shade faces every action and (non)decision she has made up to this point. Armed with the advice of mentors and the lessons she has learned from friends, Shade must decide...
-
Star Trek: Waypoint 3 Comic Book NM$4.95Star Trek: Deep Space 9 and Star Trek: Voyager return to comics! In Castellucci's, 'Mother's Walk,' major Kira confronts how she can perform a mandatory, ancient Bajoran pilgrimage when so many fam...
-
Star Trek: Waypoint 3 Var A Comic Book NM$4.95Star Trek: Deep Space 9 and Star Trek: Voyager return to comics! In Castellucci's, 'Mother's Walk,' major Kira confronts how she can perform a mandatory, ancient Bajoran pilgrimage when so many fam...
Showing 25 -42 of 42 itemsAdded To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Digital Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
'