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There are 40 productsSort
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Revolution 3 Var D Comic Book NM$4.95THEY CAME FROM MICROSPACE! What terror reaches through the tendrils of entropy into our universe-and why does ROM want to kill it? Meanwhile, M.A.S.K.'s MATT TRAKKER makes a startling discovery abo...
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Revolution 4 Var A Comic Book NM$5.95SILENT INTERLUDE! One human has the skill to break into AUTOBOT CITY-but what is SNAKE EYES going to do when he finds himself face-to-knee with OPTIMUS PRIME? And outside, MILES MAYHEM and the M.A....
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Revolution 4 Var B Comic Book NM$5.95SILENT INTERLUDE! One human has the skill to break into AUTOBOT CITY-but what is SNAKE EYES going to do when he finds himself face-to-knee with OPTIMUS PRIME? And outside, MILES MAYHEM and the M.A....
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Revolution 4 Var C Comic Book NM$5.95SILENT INTERLUDE! One human has the skill to break into AUTOBOT CITY-but what is SNAKE EYES going to do when he finds himself face-to-knee with OPTIMUS PRIME? And outside, MILES MAYHEM and the M.A....
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Revolution 4 Var D Comic Book NM$5.25SILENT INTERLUDE! One human has the skill to break into AUTOBOT CITY-but what is SNAKE EYES going to do when he finds himself face-to-knee with OPTIMUS PRIME? And outside, MILES MAYHEM and the M.A....
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Revolution 5 Var A Comic Book NM$759.00LAST STAND IN AUTOBOT CITY! It's all come to this-TRANSFORMERS vs. ROM vs. MICRONAUTS vs. G.I. JOE vs. M.A.S.K. vs. the ultimate evil! The futures of Earth, Cybertron, and the Microverse will all b...
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Revolution 5 Var B Comic Book NM$4.95LAST STAND IN AUTOBOT CITY! It's all come to this-TRANSFORMERS vs. ROM vs. MICRONAUTS vs. G.I. JOE vs. M.A.S.K. vs. the ultimate evil! The futures of Earth, Cybertron, and the Microverse will all b...
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Revolution 5 Var C Comic Book NM$4.95LAST STAND IN AUTOBOT CITY! It's all come to this-TRANSFORMERS vs. ROM vs. MICRONAUTS vs. G.I. JOE vs. M.A.S.K. vs. the ultimate evil! The futures of Earth, Cybertron, and the Microverse will all b...
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Revolution 5 Var D Comic Book NM$14.95LAST STAND IN AUTOBOT CITY! It's all come to this-TRANSFORMERS vs. ROM vs. MICRONAUTS vs. G.I. JOE vs. M.A.S.K. vs. the ultimate evil! The futures of Earth, Cybertron, and the Microverse will all b...
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Revolutionaries 1 Var H Comic Book NM$5.95THE REVOLUTION MAY BE OVER--but the future is just beginning! Ripped from the pages of the hottest crossover of the year, the REVOLUTION team of John Barber and Fico Ossio continue the action! KUP ...
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Revolutionaries 2 Var A Comic Book NM$5.95ENTER THE SHADOW! One of the REVOLUTIONARIES is missing-and when his teammates launch a rescue mission, they get a little help... from the 4'-tall other-dimensional MICRONAUTS! Together they'll hav...
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Revolutionaries 4 Var A Comic Book NM$4.95Cobra Commander vs. Hearts of Steel! Thousands of years ago, a starship crashed on Earth-and the Hearts of Steel Transformers were born... but how can these steampunk Cybertronians be real?! And wh...
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Revolutionaries 5 Var A Comic Book NM$5.95M.A.S.K. vs. the ATOMIC MAN! The Revolutionaries uncover the deep, dark secret of Mike Power, the Atomic Man-and enlist the help of M.A.S.K. to bring in the long-lost agent! But there's more to Pow...
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SHAZAM #3 (OF 4) CVR B FICO OSSIO CARD STOCK VAR$8.95Neron returns to test Billy Batson’s resolve! Now confronted with the truth about fellow Titans Academy student Dane’s lineage, Billy Batson must decide whether he can trust the person who brought ...
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Star Trek: Boldly Go 17 Var B Comic Book NM$9.95'I.D.I.C.' Part 5 of 6! It's the penultimate chapter of 'I.D.I.C.,' the blockbuster Star Trek comics event! Infinite Diversity in Infinite Combinations has introduced us to myriad versions of the b...
Showing 25 -40 of 40 itemsAdded To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Digital Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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