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There are 56 productsSort
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Terrifics 21 Var A Comic Book NM$6.95Bizarro and the Terribles have invaded Earth-0 with a mission: turn back the clock. Armed with a time machine given to him by Lex Luthor, the one and only Man of YesterdayTM is determined to revers...
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Terrifics 22 Comic Book NM$5.95The Terrifics have failed, and Bizarro has turned back the clock on Gateway City! With the twisted Man of Yesterday in control of time itself, the Terrifics must battle their way back from the dawn...
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Terrifics 22 Var A Comic Book NM$5.95The Terrifics have failed, and Bizarro has turned back the clock on Gateway City! With the twisted Man of Yesterday in control of time itself, the Terrifics must battle their way back from the dawn...
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Terrifics 23 Var A Comic Book NM$6.95Mr. Terrific, Plastic Man, Metamorpho, and Phantom Girl have stopped the Terribles from turning back time on earth...so, yay! Solicit over, now it's party time! And...wait a tick...hey, Bizarro! Ge...
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Terrifics 24 Var A Comic Book NM$5.95'The One Where Bizarro Screws Up Time' part two! The Terrifics have traveled to the very beginning of time to put an end to Bizarro's reign of clock-clashing terror! But who are the mysterious ange...
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Terrifics 25 Var A Comic Book NM$6.95Choose your fate, choose your action, choose your destiny! In this special extra-sized 25th issue, Michael Holt has dis-covered a deadly hidden enemy, and only a series of life-or-death simulations...
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Terrifics 27 Comic Book NM$5.95Scientists of the world unite! When Simon Stagg sabotages Mr. Terrific's latest world-changing invention, reinforcements are needed. Enter the Terrific Council: Blue Beetle! The Atom! Man-Bat! Shay...
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Terrifics Anl 1 Comic Book NM$13.00It's three startling Terrifics tales, kicking off with a deadly nightmare at Stagg Manor! When a plot to steal Plastic Man's powers goes awry, the Terrifics' new home and everyone in it are at the ...
Showing 49 -56 of 56 itemsAdded To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Digital Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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