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There are 210 productsSort
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Judge Dredd: The Blessed Earth 4 Var B Comic Book NM$4.95Judge Dredd continues his mission to restore order to a lawless land! With settlements overflowing with garbage and sewage, Dredd goes on a mission of mercy. It's a dirty job, but Dredd's gotta do it!
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Judge Dredd: The Blessed Earth 5 Var B Comic Book NM$4.95Judge Dredd continues his mission to restore order to a lawless land! When Dredd seeks treatment for his strange and deadly ailment, his Mega-Train is attacked by the robot-hating Neon Knights! Beh...
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Judge Dredd: The Blessed Earth 6 Var B Comic Book NM$4.95Dredd and his allies travel to a mysterious location in search of answers to the mystery haunting them. Instead, they find an unstoppable enemy!
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Judge Dredd: The Blessed Earth 7 Var B Comic Book NM$4.95A robot Armageddon arrives as Dredd closes in on a last desperate attempt to retrieve his missing bones. Bullet points: * Intersecting plots come to a boil ahead of the riveting conclusion!
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Judge Dredd: The Blessed Earth 8 Var B Comic Book NM$5.00Our heroes and villains converge on The Garden for one final showdown, with shocking fates awaiting everyone! Bullet points: * Final issue of the latest epic Judge Dredd saga!
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Kid Lobotomy 1 Var A Comic Book NM$3.99Kafka meets King Lear by way of Young Frankenstein in KID LOBOTOMY, a dark, demented, monthly satire that follows a dysfunctional family of hoteliers. Will sibling rivalry, seduction, and shapeshif...
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Kid Lobotomy 1 Var B Comic Book NM$4.50Kafka meets King Lear by way of Young Frankenstein in KID LOBOTOMY, a dark, demented, monthly satire that follows a dysfunctional family of hoteliers. Will sibling rivalry, seduction, and shapeshif...
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Kid Lobotomy 2 Var A Comic Book NM$5.95'A Lad Insane, Part Two: Vile Bodies,' Failed rock star and medical guinea pig Kid Lobotomy apparently lies dying in America's weirdest hotel: The Suites, where delusion is always your dirty one-ni...
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Kid Lobotomy 3 Var A Comic Book NM$4.95'Lost in Franz' Part 3 of A Lad Insane. Bury the past and it turns into monsters. Or in Kid Lobotomy's case, a disgusting cockroach man. As our troubled Kid flees deeper into the lower depths to es...
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Kid Lobotomy 4 Var A Comic Book NM$4.95As loyal and surprisingly complex chambermaid Ottla searches for Kid-who's been dragged away by Big Daddy-she's gripped by a tragic memory. What unspeakable things was she forced to do to fulfill B...
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Kill Lock 1 Comic Book NM$4.95Each found guilty of an irredeemable crime, four robots find themselves banished from their home world and bound together by the Kill Lock-a programming link that means if one of them dies, they al...
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Kill Lock 2 Comic Book NM$4.95Bonded by their Kill Lock, four robots search for a cure-a way to live, and die, independently. Their only clue is a bot known as The Axial, supposed to be a creator of the Lock and keeper of its s...
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Kill Lock 3 Comic Book NM$4.95Continuing their search for a cure by seeking out one of the Kill Lock's creators, the bots bound by it find themselves on a world that was decimated by one of their own. Meanwhile, the group's mos...
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Kill Lock 5 Comic Book NM$4.95Run down. Beat up. On their last legs. The Linked know that this is their final chance to find a cure for The Kill Lock. Face-to-face with the last hope for salvation, will it be relief or pain? If...
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Kull Eternal 1 Var A Comic Book NM$4.95Robert E. Howard's legendary barbarian king returns! The evil Serpent Men have attempted to infiltrate and enslave mankind from the time of the very first humansà only to be defeated at every turn ...
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Kull Eternal 2 Var B Comic Book NM$4.95Robert E. Howard's legendary warrior king returns! Kull of Atlantis as been called from his mysterious mirror limbo throughout America's history to wage battle during major crisis events-so-called ...
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League of Extraordinary Gentlemen Volume 4: The Tempest 1 Var A Comic Book NM$6.95After an epic twenty-year journey through the entirety of human culture, Alan Moore and Kevin O'Neill conclude both their legendary League of Extraordinary Gentlemen and their equally legendary com...
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League of Extraordinary Gentlemen Volume 4: The Tempest 6 Var A Comic Book NM$5.25In Moore and O'Neill's final comic book, this issue masquerading as a British science-fiction weekly, the plot-strands of our concluding volume and loose ends from twenty years of continuity are ti...
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League of Extraordinary Gentlemen Volume 4: The Tempest HC$29.95Advance solicited for October release! After an epic twenty-year journey through the entirety of human culture-the biggest cross-continuity 'universe' that is conceivable-Alan Moore and Kevin O'Nei...
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Locke & Key: Small World 1 Var A Comic Book NM$9.95Three years after wrapping up their award-winning, best-selling Locke & Key saga, the team that built Keyhouse returns to Lovecraft, Massachusetts with a new tale of terror and suspense! An imp...
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Lodger (IDW) 1 Var A Comic Book NM$3.50A handsome drifter murders his way through the midwest while hiding in plain sight as a travel blogger, leaving families in shreds and body bags in his wake. Ricky Toledo was fifteen when she fell ...
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M.A.S.K.: Mobile Armored Strike Kommand 10 Var B Comic Book NM$4.95In the final issue of M.A.S.K., Matt Trakker loses the trust of his friends and teammates causing the group to disband. With mounting threats on the horizon, Mobile Armored Strike Kommand is no lon...
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M.A.S.K.: Mobile Armored Strike Kommand 8 Comic Book NM$4.95Determined to end the threat of Ore-13 radiation poisoning, Matt Trakker and the M.A.S.K. team go on a mission into the depths of the Earth where they discover much more than they could have imagin...
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M.A.S.K.: Mobile Armored Strike Kommand 9 Var A Comic Book NM$5.95In the penultimate chapter of M.A.S.K., Matt Trakker and his allies battle massive mutated creatures in the bowels of the Earth as an internal power struggle threatens to tear the team apart. The s...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Digital Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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