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There are 56 productsSort
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Reaver 2 Comic Book NM$8.95Hell's Half-Dozen's suicide mission to the Anvil leads them straight through Rael territory, home to the many nations of skin eaters. Five of these dangerous convicts are prepared to fight for thei...
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Reaver 3 Comic Book NM$9.95Madaras is going to hell, and only Hell's Half-Dozen can stop it. Their suicide mission brings them to an outpost deep within enemy territory to pull a brazen heist using deception, seduction, and ...
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Reaver 3-2 Comic Book NM$4.95Madaras is going to hell, and only Hell's Half-Dozen can stop it. Their suicide mission brings them to an outpost deep within enemy territory to pull a brazen heist using deception, seduction, and ...
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Reaver 4 Comic Book NM$4.95Hell's Half-Dozen has fought their way to the Anvil without losing a memberà until now.
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Reaver 7 Comic Book NM$5.95NEW STORY ARC! INTRODUCING NEW SERIES ARTIST NIKO HENRICHON! Essen Breaker is tired of violence. He's traveled to Haas Haaden, the city at the edge of the world, to escape it. But where Breaker goe...
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Reaver 8 Comic Book NM$5.95Breaker and Rekala are on the verge of finding out what's happened to the lost children of Haas Haaden, but the truth is far worse than they could have ever dreamed.
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Reaver 9 Comic Book NM$5.95'THE GRIM AFTER,' Part Three First, the Watch came for the children. Then, they came for Breaker and Rekala. But locking up the Devil's Son and the skin eater is different than keeping them thereà
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Reaver TPB Bk 1 NM$16.95Deep within the untamed continent of Madaras, a darkness builds that must be stopped at all costs. To prevent the end of this new world, the Imperials assemble six of their most despicable prisoner...
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Reaver TPB Bk 2 NM$14.95Deep within the untamed continent of Madaras, a darkness builds that must be stopped at all costs. To prevent the end of this new world, the Imperials assemble six of their most despicable prisoner...
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Savage Things 1 Comic Book NM$4.9525 years ago, a secret government organization kidnapped children and trained them to be chaos agents who went on to foment unrest and execute enemies of the state around the world. When these cold...
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Savage Things 2 Comic Book NM$5.50Years after escaping the U.S. government's clandestine global terrorist cell, Abel is back under surveillance. Being the only one of the trained killers to have ever left the Black Forest program, ...
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Savage Things 3 Comic Book NM$3.50New York is under attack. The Black Forest cell has hit the Big Apple with everything it has, creating chaos through random attacks. It's panic in the streets as Abel and Kira race to stop the bad ...
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Savage Things 4 Comic Book NM$5.00As New York edges closer to chaos, two mortal enemies meet face to face for the first time since they were children. Cain and Abel grew up together in the same government black ops facility, but th...
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Savage Things 5 Comic Book NM$7.00New York has succumbed to chaos. Devastating attacks by Black Forest have brought the city to its knees. Abel and Kira are trying to quell the situation, but it's hard to tell the good guys from th...
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Savage Things 6 Comic Book NM$7.50Cain has been murdering his way across New York City, and Abel has been one step behind him the whole time. As he and Kira take out the last of Black Forest's thugs, and get nearer to Cain himself,...
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Savage Things 7 Comic Book NM$7.50It's Cain versus Abel in a showdown for the salvation of New York City. The cat-and-mouse chase comes to its crescendo as the two killers come face to face. But who will have the edge? The Black Fo...
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Savage Things 8 Comic Book NM$7.50Everything culminates in one final Black Forest showdown. After his team's bleak marathon to salvage New York City, Koenig's past and present demons come home to roost once and for all. Abel and Ki...
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Sideways 1 Comic Book NM$6.95During the events of DARK NIGHTS: METAL, high school junior Derek James accidentally fell through a rift into the dark matter dimension! Now, as Sideways, he can create rifts in midair to leap thro...
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Sideways 5 Comic Book NM$4.50After the devastating loss of one of the most important people in his life, Derek James tries to throw himself into being the hero Sideways to distract himself. Unfortunately, new villain the Showm...
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Spread 16 Var B Comic Book NM$5.00'SANCTUARY' Part Three With Cameron's dark plans revealed, No and Hope must escape before it's too late. With guest artist JOHN BIVENS!
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Spread 18 Comic Book NM$4.50NEW STORY ARC 'OUTSIDE,' Part One Lamb has a mission. He's come to the quarantine zone with one goal: find Hope and rescue her. Jack and Molly might have something to say about this.
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Spread 19 Comic Book NM$4.95'OUTSIDE,' Part Two-No and Raven have been searching for Hope since they were separated in the aftermath of Sanctuary's destruction. But first they have to get past... No's sister?
Showing 25 -48 of 56 itemsAdded To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Digital Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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