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There are 53 productsSort
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Batman (3rd Series) 14 Var A Comic Book$4.95'I AM SUICIDE' epilogue! Back in Gotham City, Batman and Catwoman confront their past and make a decision about their future that may change their city forever. RATED T
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Batman (3rd Series) 15 Var A Comic Book$6.00'STREETS AND SWAMPS'! Swamp Thing comes to Gotham City with a mysterious request for Batman-but these longtime allies will have to make up for lost time and work together in order to confront a gro...
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Batman (3rd Series) 50 Comic Book$8.50It's the wedding you never thought you'd see! The Batrimony is real as Bruce Wayne and Selina Kyle are set to tie the knot in a can't-miss, extra-length milestone issue that will reshape Gotham Cit...
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Batman (3rd Series) 50 Var A Comic Book$5.25It's the wedding you never thought you'd see! The Batrimony is real as Bruce Wayne and Selina Kyle are set to tie the knot in a can't-miss, extra-length milestone issue that will reshape Gotham Cit...
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Batman (3rd Series) 62 Var A Comic Book$5.95What happened to the boy who wanted to be Bruce Wayne? The young criminal mastermind orchestrate his own parents' deaths to emulate his hero and was carted off to Arkham when Batman exposed his cri...
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Batman (3rd Series) 75 Comic Book$5.95'City of Bane' begins! Bane's minions have moved into Gotham City, taken control and are ruling with an iron fist-including rounding up any villain who refuses to sign onto Bane's program-and Batma...
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Batman (3rd Series) 75 Var A Comic Book$6.95'City of Bane' begins! Bane's minions have moved into Gotham City, taken control and are ruling with an iron fist-including rounding up any villain who refuses to sign onto Bane's program-and Batma...
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Batman (3rd Series) 81 Var A Comic Book$8.95It's time for the big showdown. Batman is calling Bane out. But is the Dark Knight Detective ready to take on the foe who broke him worse than any other that came before? And what else stands in Ba...
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BATMAN 89 #2 (OF 6) CVR B MITCH GERADS CARD STOCK VAR$8.95A showdown in Burnside leaves both Batman and the Gotham borough reeling. As the community rallies together behind Harvey Dent, can Bruce find a way forward for both Batman and the city?
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Flash (5th Series) 68 Var A Comic Book NM$5.95The Flash has arrived back in his home of Central City to discover something…off. The people are all acting strangely, including his friends and colleagues-but before Barry can figure out why, the ...
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Flash (5th Series) 69 Var A Comic Book NM$5.95Riot in Central City! Trickster has pulled out all the stops in his assault on Flash's hometown, and the Scarlet Speedster is powerless to crack Trickster's code! Our hero is faced with an impossib...
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Heroes In Crisis 6 Comic Book NM$6.95Get a deeper look into the inner workings of Sanctuary. When heroes visited the facility, they relived their trauma through virtual reality, contending with the events that brought them there in th...
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Heroes In Crisis 6 Var A Comic Book NM$6.95Get a deeper look into the inner workings of Sanctuary. When heroes visited the facility, they relived their trauma through virtual reality, contending with the events that brought them there in th...
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Heroes In Crisis 8 Comic Book NM$5.95You've seen all the clues. You've heard the testimony and eavesdropped on the secret confessions of the World's Greatest Super Heroes. Now, with the killer revealed, it's time to find out why. What...
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INFINITE FRONTIER #5 (OF 6) CVR A MITCH GERADS$7.95Roy Harper finds himself forced to do things on his own. He’s been through a lot since he was Green Arrow’s sidekick, and usually, the only person he can count on is himself. Hence, he’s hiding the...
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INFINITE FRONTIER #6 (OF 6) CVR A MITCH GERADS$6.95One story ends and the next phase of the DC Multiverse begins. We have one name for you: DARKSEID. Our heroes knew that someone had been pulling the strings this entire time, but are they prepared ...
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Mister Miracle (4th Series) 1 Var B Comic Book NM$9.95We crack open the vaults on MISTER MIRACLE #1 to show you this issue's original black-and-white artwork by Mitch Gerads and the script by Tom King, providing a peek into the creative process. Plus,...
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Mister Miracle (4th Series) 10 Var A Comic Book NM$4.95Darkseid has put an offer on the table- something that can end the war between New Genesis and Apokolips once and for all. The stakes are high, but peace is important. Mister Miracle finds himself ...
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Mister Miracle (4th Series) 11 Var A Comic Book NM$6.95If there's one thing popular fiction has taught us by now, it's: never make a deal with the devil! And yet Mister Miracle is still listening when Darkseid approaches him with just such a devilish p...
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Mister Miracle (4th Series) 12 Comic Book NM$6.95It'll be a miracle if you can get through this mind-bending conclusion with your sanity intact! After his epic battle with Darkseid, Scott Free sees life a whole new way: he's the new Highfather of...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Digital Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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