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There are 254 productsSort
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Revolution 4 Var D Comic Book NM$5.25SILENT INTERLUDE! One human has the skill to break into AUTOBOT CITY-but what is SNAKE EYES going to do when he finds himself face-to-knee with OPTIMUS PRIME? And outside, MILES MAYHEM and the M.A....
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Revolution 4 Var C Comic Book NM$5.95SILENT INTERLUDE! One human has the skill to break into AUTOBOT CITY-but what is SNAKE EYES going to do when he finds himself face-to-knee with OPTIMUS PRIME? And outside, MILES MAYHEM and the M.A....
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Revolution 4 Var B Comic Book NM$5.95SILENT INTERLUDE! One human has the skill to break into AUTOBOT CITY-but what is SNAKE EYES going to do when he finds himself face-to-knee with OPTIMUS PRIME? And outside, MILES MAYHEM and the M.A....
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Revolution 4 Var A Comic Book NM$5.95SILENT INTERLUDE! One human has the skill to break into AUTOBOT CITY-but what is SNAKE EYES going to do when he finds himself face-to-knee with OPTIMUS PRIME? And outside, MILES MAYHEM and the M.A....
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Revolution 3 Var D Comic Book NM$4.95THEY CAME FROM MICROSPACE! What terror reaches through the tendrils of entropy into our universe-and why does ROM want to kill it? Meanwhile, M.A.S.K.'s MATT TRAKKER makes a startling discovery abo...
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Revolution 3 Var A Comic Book NM$5.95THEY CAME FROM MICROSPACE! What terror reaches through the tendrils of entropy into our universe-and why does ROM want to kill it? Meanwhile, M.A.S.K.'s MATT TRAKKER makes a startling discovery abo...
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Revolution 3 Comic Book NM$4.95THEY CAME FROM MICROSPACE! What terror reaches through the tendrils of entropy into our universe-and why does ROM want to kill it? Meanwhile, M.A.S.K.'s MATT TRAKKER makes a startling discovery abo...
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Revolution 2 Var C Comic Book NM$5.95ROM-A MURDERER?! That's what OPTIMUS PRIME and the TRANSFORMERS think-and right or wrong, there's only one outcome: all-out war! Meanwhile, G.I. JOE turns to the one person who can save the world f...
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Revolution 2 Var B Comic Book NM$5.95ROM-A MURDERER?! That's what OPTIMUS PRIME and the TRANSFORMERS think-and right or wrong, there's only one outcome: all-out war! Meanwhile, G.I. JOE turns to the one person who can save the world f...
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Revolution 2 Var A Comic Book NM$3.99ROM-A MURDERER?! That's what OPTIMUS PRIME and the TRANSFORMERS think-and right or wrong, there's only one outcome: all-out war! Meanwhile, G.I. JOE turns to the one person who can save the world f...
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Revolution 2 Comic Book NM$4.95ROM-A MURDERER?! That's what OPTIMUS PRIME and the TRANSFORMERS think-and right or wrong, there's only one outcome: all-out war! Meanwhile, G.I. JOE turns to the one person who can save the world f...
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Revolution 1 Var E Comic Book NM$4.95THE REVOLUTION BEGINS! Explosions rip across the Earth-and all signs of blame point to OPTIMUS PRIME and the TRANSFORMERS! G.I. JOE refuses to go quietly-and they assemble heroes big enough to stop...
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Revolution 1 Var D Comic Book NM$5.95THE REVOLUTION BEGINS! Explosions rip across the Earth-and all signs of blame point to OPTIMUS PRIME and the TRANSFORMERS! G.I. JOE refuses to go quietly-and they assemble heroes big enough to stop...
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Revolution 1 Var C Comic Book NM$5.75THE REVOLUTION BEGINS! Explosions rip across the Earth-and all signs of blame point to OPTIMUS PRIME and the TRANSFORMERS! G.I. JOE refuses to go quietly-and they assemble heroes big enough to stop...
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Revolution 1 Var B Comic Book NM$6.95THE REVOLUTION BEGINS! Explosions rip across the Earth-and all signs of blame point to OPTIMUS PRIME and the TRANSFORMERS! G.I. JOE refuses to go quietly-and they assemble heroes big enough to stop...
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Revolution 1 Var A Comic Book NM$7.50THE REVOLUTION BEGINS! Explosions rip across the Earth-and all signs of blame point to OPTIMUS PRIME and the TRANSFORMERS! G.I. JOE refuses to go quietly-and they assemble heroes big enough to stop...
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Revolution 1 Comic Book NM$3.99THE REVOLUTION BEGINS! Explosions rip across the Earth-and all signs of blame point to OPTIMUS PRIME and the TRANSFORMERS! G.I. JOE refuses to go quietly-and they assemble heroes big enough to stop...
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Regression 6 Comic Book NM$4.95Detective Graymercy and Molly connect with an occultist in their attempt to track down the missing Adrian. Meanwhile, Adrian struggles to maintain his sanity as the extremists who hold him prisoner...
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Regression 5 Var B Comic Book NM$3.25END OF STORY ARC In an effort to rid himself of the sinister force that is plaguing him, Adrian submits to another past-life regression. But the presence that has haunted him is tormented by an eve...
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Regression 5 Var A Comic Book NM$4.95END OF STORY ARC In an effort to rid himself of the sinister force that is plaguing him, Adrian submits to another past-life regression. But the presence that has haunted him is tormented by an eve...
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Regression 4 Comic Book NM$4.95Adrian has gone from tormented soul to full-on possessed murderer! And he's got his best friend Molly in his sights! As blood is spilled and the waking nightmares intensify, Adrian is faced with ...
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Regression 3 Comic Book NM$3.75The body count is on the rise, and the blood may be on an innocent man's hands! A dark power is haunting Adrian, terrorizing him, whispering dark secrets and ghastly promises in his ear. Unable to ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Digital Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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