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Back Issues
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There are 111 productsSort
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MARAUDERS #18$6.95THE PAST IS NOT THE PAST! The Marauder returns to Madripoor to pay tribute to a fallen friend... but all the while old enemies are being forged anew. Rated T+
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Maruaders 25$7.95QUEEN OF DIAMOND! You don't cross Emma Frost… even if she was the one who crossed you first. The Marauders' trip into space gets bloody - and in space, no one can hear you bleed. RATED T+
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MARAUDERS 26$5.95HOW TO FIGHT YOUR DRAGON! While a new representative of Krakoa hits the international stage, the Marauders find themselves face-to-snout with He-Whose-Limbs-Shatter-Mountains-and-Whose-Back-Scrapes...
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X-MEN #21 DAUTERMAN CONNECTING VAR$5.95THE HEROES OF KRAKOA DEBUT! It's a changing if the guard as the first X-Men team of Krakoa debuts! One era ends as a new one begins, and the handoff happens here. 32 PGS./Rated T+
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EXCALIBUR #21 DAUTERMAN CONNECTING VAR GALA$8.95RICTOR HATES PARTIES. Even the nice ones. And with Captain Britain's return to a changed world, this one is looking to be not so nice. Excalibur's Earth-shattering HELLFIRE GALA issue will change ...
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X-MEN #17 DAUTERMAN MARVEL VS ALIEN VAR$6.95STORM THE EMPIRE! When the Shi'ar Empire asks the X-Men for help, Cyclops, Storm and Marvel Girl answer the call. Rated T+
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Marvel Legacy 1 Var A-2 Comic Book NM$6.95EVERYTHING STARTS HERE! It begins at the dawn of the human race, and ends with a child's prayer! In between, empires fall, mysteries brew, secrets are revealed, quests are undertaken and legends ar...
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X-MEN #21 GALA$11.95THE HEROES OF KRAKOA DEBUT! It's a changing if the guard as the first X-Men team of Krakoa debuts! One era ends as a new one begins, and the handoff happens here. 32 PGS./Rated T+
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X-MEN #21 LUPACCHINO SPIDER-MAN VILLAINS VAR$12.95THE HEROES OF KRAKOA DEBUT! It's a changing if the guard as the first X-Men team of Krakoa debuts! One era ends as a new one begins, and the handoff happens here. 32 PGS./Rated T+
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X-MEN #21 JIMENEZ PRIDE MONTH VAR$12.95THE HEROES OF KRAKOA DEBUT! It's a changing if the guard as the first X-Men team of Krakoa debuts! One era ends as a new one begins, and the handoff happens here. 32 PGS./Rated T+
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X-MEN #21 WERNECK CHARACTER DESIGN VAR$12.95THE HEROES OF KRAKOA DEBUT! It's a changing if the guard as the first X-Men team of Krakoa debuts! One era ends as a new one begins, and the handoff happens here. 32 PGS./Rated T+
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MARAUDERS #13 2ND PTG VAR XOS$5.95X OF SWORDS, PART 5A secret flight. A long journey. A Thief and a Queen.Rated T+
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CAPTAIN MARVEL #23 DAUTERMAN VAR$6.95MEET THE VILLAIN OF THE CENTURY! The future is here - and haunting Captain Marvel! New York City is in chaos, and all her strongest allies are gone. But the enemy has only grown stronger with time....
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MARAUDERS #12 2ND PTG DAUTERMAN VAR$4.95RED RECKONING! The Black King removed the Red Queen from the board...what move will the White Queen make?Rated T+
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X-Force (6th Series) 5 Var A Comic Book NM$9.95DEADLY CHOICES CARRY DARK CONSEQUENCES! First, Domino and Forge have to pick up the pieces as the team faces a major setback! Then, Beast takes matters into his own hands when a piece of new techno...
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X-Force (6th Series) 1 Var A Comic Book NM$6.95THE HIGH PRICE OF A NEW DAWN! X-Force is the CIA of the mutant world-one half intelligence branch, one half special ops. Beast, Jean Grey and Sage on one side, Wolverine, Kid Omega and Domino on th...
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War of the Realms 6 Comic Book NM$9.95THE WORLD'S SHATTERING CONCLUSION OF WAR OF THE REALMS! The tides begin to turn as unexpected allies appear in a twist that will shake the heavens! Malekith's allies are faltering at last before th...
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War of the Realms 5 Comic Book NM$6.95MIDGARD'S LAST STAND Malekith's army gets a whole new crop of recruits - the dead! As Midgard transforms under the rule of Malekith and his allies, the dead rise up to form a new Niffleheim! The Bl...
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War of the Realms 4 Var E Comic Book NM$9.95Pray to All-Mother Freyja! For in her hands lies the key to ending Malekith's war. The Black Bifrost - the only method of travel for Malekith's vast armies - must fall. Even with the Punisher, Ghos...
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War of the Realms 4 Var C Comic Book NM$9.95Pray to All-Mother Freyja! For in her hands lies the key to ending Malekith's war. The Black Bifrost - the only method of travel for Malekith's vast armies - must fall. Even with the Punisher, Ghos...
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War of the Realms 6 Var F Comic Book NM$9.95THE WORLD'S SHATTERING CONCLUSION OF WAR OF THE REALMS! The tides begin to turn as unexpected allies appear in a twist that will shake the heavens! Malekith's allies are faltering at last before th...
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War of the Realms 4 Var A Comic Book NM$13.95Pray to All-Mother Freyja! For in her hands lies the key to ending Malekith's war. The Black Bifrost - the only method of travel for Malekith's vast armies - must fall. Even with the Punisher, Ghos...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Digital Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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