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There are 167 productsSort
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Sheriff Of Babylon 12 Comic Book NM$4.50Chris, Sofia and Nassir have pursued Abu Rahim, navigated complicated red tape, run afoul of some very bad men and so far have managed to make it to the other side. So far. It's taken a year and 12...
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Sheriff Of Babylon 11 Comic Book NM$4.50Sofia's meeting with the man who attacked her has taken a dangerous turn, and what was supposed to be a simple covert action has transformed into a full-blown firefight. If the battle is successful...
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Mister Miracle (4th Series) 12 Var A Comic Book NM$5.25It'll be a miracle if you can get through this mind-bending conclusion with your sanity intact! After his epic battle with Darkseid, Scott Free sees life a whole new way: he's the new Highfather of...
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Mister Miracle (4th Series) 12 Comic Book NM$6.95It'll be a miracle if you can get through this mind-bending conclusion with your sanity intact! After his epic battle with Darkseid, Scott Free sees life a whole new way: he's the new Highfather of...
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Mister Miracle (4th Series) 11 Var A Comic Book NM$6.95If there's one thing popular fiction has taught us by now, it's: never make a deal with the devil! And yet Mister Miracle is still listening when Darkseid approaches him with just such a devilish p...
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Mister Miracle (4th Series) 10 Var A Comic Book NM$4.95Darkseid has put an offer on the table- something that can end the war between New Genesis and Apokolips once and for all. The stakes are high, but peace is important. Mister Miracle finds himself ...
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Mister Miracle (4th Series) 9 Var A Comic Book NM$4.50After war comes peace. The bloody battles that waged across New Genesis and Apokolips have come to an end, and now Mister Miracle and Kalibak must sit down and discuss a truce. Can Scott Free trust...
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Mister Miracle (4th Series) 9 Comic Book NM$5.00After war comes peace. The bloody battles that waged across New Genesis and Apokolips have come to an end, and now Mister Miracle and Kalibak must sit down and discuss a truce. Can Scott Free trust...
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Mister Miracle (4th Series) 8 Comic Book NM$5.95This issue, it's back to Apokolips-and a return to war. Scott Free is engaged in a bloody battle against Darkseid's forces, this time without Barda by his side-because her hands are full, thanks to...
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Mister Miracle (4th Series) 6 Var A Comic Book NM$12.95The hit miniseries reaches the emotional conclusion of its first arc! Scott Free returns to New Genesis to face his punishment, but instead finds the whole world has been flipped upside down. Miste...
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HEROES IN CRISIS HC$29.95There's a new kind of crisis threatening the heroes of the DC Universe, ripped from real-world headlines by CIA operative turned comics writer Tom King: How does a superhero handle PTSD? Welcome to...
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Heroes In Crisis 9 Var A Comic Book NM$5.95The most-talked-about miniseries of the year reaches its stunning finale! The mystery behind the murders at Sanctuary is solved, but the mind behind it is one the heroes never expected. With their ...
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Heroes In Crisis 9 Comic Book NM$5.95The most-talked-about miniseries of the year reaches its stunning finale! The mystery behind the murders at Sanctuary is solved, but the mind behind it is one the heroes never expected. With their ...
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Heroes In Crisis 8 Comic Book NM$5.95You've seen all the clues. You've heard the testimony and eavesdropped on the secret confessions of the World's Greatest Super Heroes. Now, with the killer revealed, it's time to find out why. What...
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Heroes In Crisis 6 Var A Comic Book NM$6.95Get a deeper look into the inner workings of Sanctuary. When heroes visited the facility, they relived their trauma through virtual reality, contending with the events that brought them there in th...
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Heroes In Crisis 6 Comic Book NM$6.95Get a deeper look into the inner workings of Sanctuary. When heroes visited the facility, they relived their trauma through virtual reality, contending with the events that brought them there in th...
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Heroes In Crisis 5 Var A Comic Book NM$6.95The secrets of the DC Universe are hacked! Sanctuary wasn't supposed to keep records, but now that the A.I. is compromised, superhero secrets are leaking all over the 'Net. Booster and Harley set a...
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Heroes In Crisis 4 Var A Comic Book NM$8.95Wonder Woman versusàBooster Gold?! Diana finds out the hard way that Booster can be a formidable opponent when his back's against the wall. Of course, being the prime suspect in a superhero massacr...
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Heroes In Crisis 3 Var A Comic Book NM$9.95The Man of Steel versus…Booster Gold?! Superman finds out the hard way that Booster can be a formidable opponent when his back's against the wall. Of course, being the prime suspect in a superhero ...
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Heroes In Crisis 2 Var A Comic Book NM$12.50Suspected of murder, [REDACTED] and [REDACTED] find themselves on the run from the super-hospital called Sanctuary -with each thinking the other one is the real killer! It's up to Batman to solve t...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Digital Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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