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There are 70 productsSort
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Freakangels 3 Comic Book NM$19.95Twenty-three years ago, twelve strange children were born in England at exactly the same moment. Six year later, the world ended. Today, eleven strange 23-year-olds are living in and defending Whit...
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BATMANS GRAVE #12 (OF 12) CVR A BRYAN HITCH$7.95In this final issue, Scorn makes his final move to destroy justice in Gotham City! Injured and alone against an army of chaos, Batman has one chance to save the city: his ability to think like the ...
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Wild Storm (DC) 15 Var A Comic Book NM$5.95Marc Slayton took his show on the road, as the thing inside him he called the Carer told him to. But whom is he hunting, and for what purpose? John Lynch is crisscrossing America to warn the other...
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Wild Storm (DC) 13 Var A Comic Book NM$4.50John Lynch, once the director of IO, the secret deep-state agency that runs Earth, is on the road. His darkest project, Thunderbook, has been uncovered, and he needs to warn the principals, now sca...
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Wild Storm (DC) 14 Var A Comic Book NM$4.50John Lynch, ex-director of IO, is travelling to America to warn the subjects of his most secret program that the current heads of IO may know about them - what Lynch did to them in Project Thunderb...
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Wild Storm (DC) 11 Comic Book NM$4.75The Wild CAT must reinfiltrate the Hightower site in order to prevent their own exposure-and also the roll out of a new global surveillance tool that will cement I.O.'s dominance over the planet. B...
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Wild Storm (DC) 10 Comic Book NM$6.50The WildCAT and Jackie King at IO are planning elaborate heists. One heist could save the world. One could end it. And there's no guarantee that either the CAT or Jackie and her team will get out o...
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Wild Storm (DC) 16 Var A Comic Book NM$4.50What was Project Thunderbook? What did John Lynch do to the Thunderbook experimental subjects? Why did he shut it down and scatter them across America? Why isn't Thunderbook subject Gloria Spauldin...
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Wild Storm (DC) 8 Comic Book NM$3.25Jacob Marlowe told Angie Spica that he isn't from around here. He is, in fact, from a long way away. And the story of how he and his friends got here is probably the oldest secret on Earth. The Wil...
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Wild Storm (DC) 13 Comic Book NM$3.75John Lynch, once the director of IO, the secret deep-state agency that runs Earth, is on the road. His darkest project, Thunderbook, has been uncovered, and he needs to warn the principals, now sca...
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Wild Storm (DC) 12 Var A Comic Book NM$3.99Angela Spica, retooling her drysuit in Marlowe's hidden lab, has made many discoveries. But she's still her, which means she's also stolen stuff. Is she going to lose the only safe haven she has? T...
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Wild Storm (DC) 7 Comic Book NM$3.99Jackie King, chief analyst at I.O., tries to make sense of all the pieces scattered across the board since Angela Spica saved Jacob Marlowe's life. Angela Spica wakes up at Jacob Marlowe's safe hou...
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Wild Storm (DC) 11 Var A Comic Book NM$4.50The Wild CAT must reinfiltrate the Hightower site in order to prevent their own exposure-and also the roll out of a new global surveillance tool that will cement I.O.'s dominance over the planet. B...
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Wild Storm (DC) 6 Comic Book NM$4.25Michael Cray, the world's best professional killer, is going to get himself killed for refusing to assassinate an innocent. Angela Spica, whose only mistake was saving someone's life, is discoverin...
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Wild Storm (DC) 10 Var A Comic Book NM$3.50The WildCAT and Jackie King at IO are planning elaborate heists. One heist could save the world. One could end it. And there's no guarantee that either the CAT or Jackie and her team will get out o...
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Wild Storm (DC) 9 Var B Comic Book NM$4.95Angie Spica is given access to Jacob Marlowe's secret lab, and discovers a treasure trove of technologies and sciences strange, ancient and alien. In this underground hold, she begins the process o...
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Wild Storm (DC) 8 Var A Comic Book NM$5.95Jacob Marlowe told Angie Spica that he isn't from around here. He is, in fact, from a long way away. And the story of how he and his friends got here is probably the oldest secret on Earth. The Wil...
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Wild Storm (DC) 4 Comic Book NM$3.25There's a covert action team out in the wild, and I.O. has proof of it for the first time. This changes everything. The woman who tipped the first domino in this cascade of secrets and lies is on t...
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Wild Storm (DC) 4 Var A Comic Book NM$5.00There's a covert action team out in the wild, and I.O. has proof of it for the first time. This changes everything. The woman who tipped the first domino in this cascade of secrets and lies is on t...
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Wild Storm (DC) 7 Var A Comic Book NM$4.50Jackie King, chief analyst at I.O., tries to make sense of all the pieces scattered across the board since Angela Spica saved Jacob Marlowe's life. Angela Spica wakes up at Jacob Marlowe's safe hou...
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Wild Storm (DC) 3 Var B Comic Book NM$5.50Angela Spica is wounded, alone and hiding from black-ops killers sent by her own benefactor, the man she thought responsible for her well-being-the mastermind behind an assassination attempt the En...
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Wild Storm (DC) 6 Var B Comic Book NM$4.25Michael Cray, the world's best professional killer, is going to get himself killed for refusing to assassinate an innocent. Angela Spica, whose only mistake was saving someone's life, is discoverin...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Digital Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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