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There are 54 productsSort
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SUICIDE SQUAD #10 CVR A EDUARDO PANSICA JULIO FERREIRA & MARCELO MAIOLO$5.95The Suicide Squad barely manage to steal an alien technology from OA only to find themselves cut off from their transport back to Earth and on the run from Lanterns and Thanagarians. And no backup ...
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SUICIDE SQUAD #9 CVR A EDUARDO PANSICA$5.95Amanda Waller needs one last item before she can begin her invasion of Earth-3. The problem? It’s locked in a vault on Oa. The solution? SQUAD IN SPACE! Meanwhile, Rick Flag is assembling his OWN S...
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SUICIDE SQUAD #7 CVR B KEVIN MAGUIRE CARD STOCK VAR$7.95Amanda Waller pulls in her newest recruit to Task Force X: the unstoppable and outstanding Ambush Bug! With a mission that literally takes the Squad to hell and back, the sometimes fourth-wall-brea...
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SUICIDE SQUAD #7 CVR A EDUARDO PANSICA$6.95Amanda Waller pulls in her newest recruit to Task Force X: the unstoppable and outstanding Ambush Bug! With a mission that literally takes the Squad to hell and back, the sometimes fourth-wall-brea...
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SUICIDE SQUAD #6 CVR C JORGE MOLINA THE SUICIDE SQUAD MOVIE CARD STOCK VAR$6.95Bloodsport’s first mission with the Squad goes pear-shaped as the Crime Syndicate captures Amanda Waller’s agent on Earth-3. By sending in a team to bring Bloodsport home, Waller may also be able t...
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SUICIDE SQUAD #6 CVR B GERALD PAREL CARD STOCK VAR$8.95Bloodsport’s first mission with the Squad goes pear-shaped as the Crime Syndicate captures Amanda Waller’s agent on Earth-3. By sending in a team to bring Bloodsport home, Waller may also be able t...
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SUICIDE SQUAD #6 CVR A EDUARDO PANSICA$5.95Bloodsport’s first mission with the Squad goes pear-shaped as the Crime Syndicate captures Amanda Waller’s agent on Earth-3. By sending in a team to bring Bloodsport home, Waller may also be able t...
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FUTURE STATE SHAZAM #1 (OF 2) CVR B GERALD PAREL CARD STOCK$5.95No one’s seen Billy Batson in years—not since the incident known as the Final Battle of Titans Island. Now leading a small band of heroes, even his allies have begun to ask who’s controlling Earth’...
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TEEN TITANS #46 CARD STOCK PEACH MOMOKO VAR ED$6.95With Damian Wayne renouncing his role as Robin and leaving the Teen Titans behind, Jon Kent returns from the future and the Legion of Super-Heroes to ask the remaining Titans some tough questions a...
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TEEN TITANS #46$5.95With Damian Wayne renouncing his role as Robin and leaving the Teen Titans behind, Jon Kent returns from the future and the Legion of Super-Heroes to ask the remaining Titans some tough questions a...
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Teen Titans (6th Series) 41 Var A Comic Book NM$5.95At the gates of heaven itself, the Teen Titans must battle Djinn's older brother Elias with the fate of the world hanging in the balance! But victory comes at a terrible cost-because one of the Tee...
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Teen Titans (6th Series) 41 Comic Book NM$5.95At the gates of heaven itself, the Teen Titans must battle Djinn's older brother Elias with the fate of the world hanging in the balance! But victory comes at a terrible cost-because one of the Tee...
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Teen Titans (6th Series) 39 Var A Comic Book NM$6.95The 'Djinn War' has begun! Adam Glass is joined by new co-writer Robbie Thompson (Spider-Man/Deadpool, Spidey, Meet the Skrulls) and new artist Eduardo Pansica (Supergirl) for the Teen Titans' next...
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Teen Titans (6th Series) 39 Comic Book NM$5.95The 'Djinn War' has begun! Adam Glass is joined by new co-writer Robbie Thompson (Spider-Man/Deadpool, Spidey, Meet the Skrulls) and new artist Eduardo Pansica (Supergirl) for the Teen Titans' next...
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Supergirl (6th Series) 36 Var A Comic Book NM$7.95Supergirl-the infected! Brainiac-1 attempts to contact Supergirl at the Fortress of Solitude, but for what nefarious purpose? No matter what he has planned, things are about to go from bad to worse...
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Supergirl (6th Series) 36 Comic Book NM$6.95Supergirl-the infected! Brainiac-1 attempts to contact Supergirl at the Fortress of Solitude, but for what nefarious purpose? No matter what he has planned, things are about to go from bad to worse...
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Supergirl (6th Series) 35 Var A Comic Book NM$9.95As Supergirl gets drawn deeper into Leviathan's plans and the search for her foster parents, the newly sentient Brainiac-1 drone realizes the one thing he needs to unlock the power of millennia of ...
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Supergirl (6th Series) 35 Comic Book NM$5.95As Supergirl gets drawn deeper into Leviathan's plans and the search for her foster parents, the newly sentient Brainiac-1 drone realizes the one thing he needs to unlock the power of millennia of ...
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Supergirl (6th Series) 34 Comic Book NM$5.95After months on the outer edges of the universe, Supergirl is back on Earth! But things are not as she left them-her adoptive parents have disappeared without a trace, Leviathan's plans are in moti...
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Supergirl (6th Series) 33 Var C Comic Book NM$5.95After a year in space solving the mystery of Krypton's demise, Supergirl returns to Earth to discover that everything she knew as Kara Danvers is gone! Plus, the usurper Brainiac-1 has set his sigh...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Digital Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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