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There are 182 productsSort
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Detective Comics 974 Var A Comic Book NM$4.75'KNIGHT'S FALL'! Can Tim Drake piece his dreams back together after Batwoman's fateful decision, or will the Gotham Knights go their separate ways?
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Detective Comics 972 Var A Comic Book NM$5.95'Fall Of The Batmen' part four! Batman might have overpowered the Victim Syndicate, but they had one last surprise for him: a secret weapon that's made one of his strongest rogues nearly unstoppabl...
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Detective Comics 972 Comic Book NM$5.95'Fall Of The Batmen' part four! Batman might have overpowered the Victim Syndicate, but they had one last surprise for him: a secret weapon that's made one of his strongest rogues nearly unstoppabl...
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Detective Comics 971 Var A Comic Book NM$4.95'Fall of the Batmen' part three! With the Victim Syndicate on the move and Clayface on the edge, the team faces a crossroads-but Batwoman believes she knows the way forward! The trick is...does Bat...
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Detective Comics 966 Comic Book NM$3.95'A LONELY PLACE OF LIVING' part two! Tim Drake has been locked in Mr. Oz's fortress-but now he's free and roaming the prison while his captor faces off against the Man of Steel. But is he the only ...
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Detective Comics 965 Var A Comic Book NM$4.95'A Lonely Place Of Living' part one! It's the story you've demanded: Where in the world (or otherwise) is Tim Drake? Red Robin faces a crossroadsàescape the most devious prison ever devised, or fin...
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Detective Comics 964 Var A Comic Book NM$4.00'Dystopia'! Anarky has shown Spoiler the world he's built beneath Gotham City, which he plans to bring into the lightàbut she needs to know who helped him build it! And what's more, this alliance h...
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Detective Comics 963 Var A Comic Book NM$4.95'LONGER CHAINS' part one! Having exiled herself from Batman's world, Spoiler has nearly destroyed herself trying to expose the corruption of Gotham City's vigilantes. Fortunately for her, help has ...
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Detective Comics 962 Var A Comic Book NM$4.95'INTELLIGENCE' finale! Ascalon, the deadly artificial intelligence created by the Order of St. Dumas, is ready to replace Azrael and purify Gotham City…and all that stands in the way of the world's...
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Detective Comics 962 Comic Book NM$5.95'INTELLIGENCE' finale! Ascalon, the deadly artificial intelligence created by the Order of St. Dumas, is ready to replace Azrael and purify Gotham City… and all that stands in the way of the world'...
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Detective Comics 961 Var A Comic Book NM$4.95'INTELLIGENCE' part four! Batman and Batwing have thrown every technological trick they have at the powerful A.I. that the order of St. Dumas dubbed Ascalonà now there's nothing left to do but pray!
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Detective Comics 960 Var A Comic Book NM$3.75'INTELLIGENCE' part three! With Zatanna joining the ranks of Batman's allies, there shouldn't be any foe the team can't take onà but does that include their teammate Azrael himself, who just might ...
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Detective Comics 960 Comic Book NM$4.95'INTELLIGENCE' part three! With Zatanna joining the ranks of Batman's allies, there shouldn't be any foe the team can't take onà but does that include their teammate Azrael himself, who just might ...
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Detective Comics 958 Var A Comic Book NM$4.95'Intelligence' part one! Azrael has found a new home in Gotham Cityàunfortunately, someone from his old home with the Order of St. Dumas has found him! The Order has unleashed a bizarre new evil on...
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Detective Comics 958 Comic Book NM$4.95'Intelligence' part one! Azrael has found a new home in Gotham Cityàunfortunately, someone from his old home with the Order of St. Dumas has found him! The Order has unleashed a bizarre new evil on...
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Detective Comics 956 Var A Comic Book NM$3.50'League Of Shadows' finale! It's all out war against the single most ruthless villain Batman's ever faced: Lady Shiva and her army of nihilistic killers! But at least one member of the team might w...
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Detective Comics 956 Comic Book NM$4.95'League Of Shadows' finale! It's all out war against the single most ruthless villain Batman's ever faced: Lady Shiva and her army of nihilistic killers! But at least one member of the team might w...
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Detective Comics 955 Var A Comic Book NM$4.95'League Of Shadows' part five! All of her teammates are broken-or dead. There's only one fighter left to stand between the League of Shadows and Gotham City's total destruction. This is Cassandra C...
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Detective Comics 954 Var A Comic Book NM$2.99'League Of Shadows' part four! Ra's al Ghul has the answers Batman needs to take down the League of Shadowsàbut will he lift a finger to help him? Or would he rather use the League to take care of ...
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Detective Comics 953 Var A Comic Book NM$5.25'League Of Shadows' part four! Help arrives from a surprising - and unwanted - source… one of Batman's greatest foes!
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Detective Comics 953 Comic Book NM$12.50'League Of Shadows' part four! Help arrives from a surprising - and unwanted - source… one of Batman's greatest foes!
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Detective Comics 952 Var A Comic Book NM$3.75'League Of Shadows' part three! Batman's team faces the League of Shadows, which believes in only one thing: complete and utter destruction! The League's plan for the city is revealed…but can even ...
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Detective Comics 952 Comic Book NM$5.95'League Of Shadows' part three! Batman's team faces the League of Shadows, which believes in only one thing: complete and utter destruction! The League's plan for the city is revealed… but can even...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Digital Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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