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There are 111 productsSort
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War of the Realms 6 Var B Comic Book NM$9.95THE WORLD'S SHATTERING CONCLUSION OF WAR OF THE REALMS! The tides begin to turn as unexpected allies appear in a twist that will shake the heavens! Malekith's allies are faltering at last before th...
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War of the Realms 6 Var E Comic Book NM$9.95THE WORLD'S SHATTERING CONCLUSION OF WAR OF THE REALMS! The tides begin to turn as unexpected allies appear in a twist that will shake the heavens! Malekith's allies are faltering at last before th...
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War of the Realms 6 Var A Comic Book NM$9.95THE WORLD'S SHATTERING CONCLUSION OF WAR OF THE REALMS! The tides begin to turn as unexpected allies appear in a twist that will shake the heavens! Malekith's allies are faltering at last before th...
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War of the Realms 5 Var E Comic Book NM$5.95MIDGARD'S LAST STAND Malekith's army gets a whole new crop of recruits - the dead! As Midgard transforms under the rule of Malekith and his allies, the dead rise up to form a new Niffleheim! The Bl...
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War of the Realms 5 Var B Comic Book NM$5.95MIDGARD'S LAST STAND Malekith's army gets a whole new crop of recruits - the dead! As Midgard transforms under the rule of Malekith and his allies, the dead rise up to form a new Niffleheim! The Bl...
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War of the Realms 5 Var A Comic Book NM$5.95MIDGARD'S LAST STAND Malekith's army gets a whole new crop of recruits - the dead! As Midgard transforms under the rule of Malekith and his allies, the dead rise up to form a new Niffleheim! The Bl...
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War of the Realms 4 Var F Comic Book NM$11.95Pray to All-Mother Freyja! For in her hands lies the key to ending Malekith's war. The Black Bifrost - the only method of travel for Malekith's vast armies - must fall. Even with the Punisher, Ghos...
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War of the Realms 3 Comic Book NM$9.95RECLAIM THE REALMS! North America freezes into New Jotunheim. Europe becomes New Svartalfheim. Asia goes up in flames as the new domain of Queen Sindr and her fire goblins. Ulik the Troll lays clai...
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War of the Realms 2 Comic Book NM$20.00The world at war! AS THE BATTLE FOR NEW YORK CITY CONTINUES, A HERO FALLS! All the heroes of the Marvel Universe have assembled, yet this still might not be enough to stop Malekith's endless war. A...
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War of the Realms 4 Comic Book NM$9.95Pray to All-Mother Freyja! For in her hands lies the key to ending Malekith's war. The Black Bifrost - the only method of travel for Malekith's vast armies - must fall. Even with the Punisher, Ghos...
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War of the Realms 3 Var F Comic Book NM$6.95RECLAIM THE REALMS! North America freezes into New Jotunheim. Europe becomes New Svartalfheim. Asia goes up in flames as the new domain of Queen Sindr and her fire goblins. Ulik the Troll lays clai...
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War of the Realms 3 Var E Comic Book NM$5.95RECLAIM THE REALMS! North America freezes into New Jotunheim. Europe becomes New Svartalfheim. Asia goes up in flames as the new domain of Queen Sindr and her fire goblins. Ulik the Troll lays clai...
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War of the Realms 3 Var C Comic Book NM$5.95RECLAIM THE REALMS! North America freezes into New Jotunheim. Europe becomes New Svartalfheim. Asia goes up in flames as the new domain of Queen Sindr and her fire goblins. Ulik the Troll lays clai...
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War of the Realms 3 Var A Comic Book NM$15.95RECLAIM THE REALMS! North America freezes into New Jotunheim. Europe becomes New Svartalfheim. Asia goes up in flames as the new domain of Queen Sindr and her fire goblins. Ulik the Troll lays clai...
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War of the Realms 2 Var E Comic Book NM$13.00The world at war! AS THE BATTLE FOR NEW YORK CITY CONTINUES, A HERO FALLS! All the heroes of the Marvel Universe have assembled, yet this still might not be enough to stop Malekith's endless war. A...
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War of the Realms 2 Var D Comic Book NM$7.00The world at war! AS THE BATTLE FOR NEW YORK CITY CONTINUES, A HERO FALLS! All the heroes of the Marvel Universe have assembled, yet this still might not be enough to stop Malekith's endless war. A...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Digital Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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