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There are 148 productsSort
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Dark Days: The Forge 1 Var B Comic Book NM$5.95DARKNESS COMES TO THE DC UNIVERSE WITH THE MYSTERY OF THE FORGE! Aquaman, The Flash and more of DC's pantheon of heroes suspect Batman of hiding a dark secret that could threaten the very existence...
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Batman: Last Knight on Earth 2 Var A Comic Book$7.95The world has been destroyed, and Batman is on a quest to find out who's responsible. But when villains from his past begin to complicate things for the Dark Knight, he finds an unlikely ally in a ...
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Batman Who Laughs: The Grim Knight 1 Var B Comic Book$5.95Ripped from Batman's greatest nightmares, the Grim Knight is his world's most dangerous vigilante, unafraid to use any weapon and go to any lengths to stop those whom he deems worthy of death. Trai...
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Batman Who Laughs 7 Var A Comic Book$6.95It's the final showdown between Batman and the Batman Who Laughsà but how do you defeat a foe who knows your every instinct and every move? Bruce Wayne will have to outsmart Bruce Wayne in this ult...
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Batman Who Laughs 6 Var A Comic Book$6.00True happiness begins in the heart. Our memories and emotions can play tricks on us, though, and divert one's reality into something completely different. The Batman Who Laughs has based his entire...
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Batman Who Laughs 5 Var A Comic Book$5.95It's a battle to the death as Batman goes head-to-head with the Grim Knight! The Caped Crusader is forced to not only fight off the most evil version of himself, but the growing desire to turn his ...
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Batman Giant (2nd Series) 2 Comic Book NM$9.95Includes 24 pages of new stories plus classic reprints!
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Batman & the Signal 2 Comic Book$5.95As Bruce Wayne fulfills his corporate duties at Wayne Industries, Duke Thomas (a.k.a. the Signal) embraces his role as Gotham City's daytime protector while battling a deadly new rogues gallery. Co...
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Batman & the Signal 1 Var A Comic Book$5.95Batman may own the night, but with new villains emerging during the day he needs an ally to defend the city when he can't. Only one teen is up to the challenge, Duke Thomas. After months of trainin...
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Batman & the Signal 1 Comic Book$5.95Batman may own the night, but with new villains emerging during the day he needs an ally to defend the city when he can't. Only one teen is up to the challenge, Duke Thomas. After months of trainin...
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Batman/Shadow 6 Var A Comic Book$4.95In this final team-up issue, all-out war has broken out in the streets of Shamba-La! The Stag and The Joker are hell-bent on stealing all of the city's secrets and ensuring absolute darkness falls ...
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Batman/Shadow 6 Comic Book$4.50In this final team-up issue, all-out war has broken out in the streets of Shamba-La! The Stag and The Joker are hell-bent on stealing all of the city's secrets and ensuring absolute darkness falls ...
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Batman/Shadow 5 Var A Comic Book$6.95The Stag and The Joker have kidnapped the Shadow's greatest allies and are preparing to enter Shamba-La. It's Batman and the Shadow's last stand-if they don't stop the evil duo from entering Shamba...
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Batman/Shadow 4 Var B Comic Book$5.95The Shadow must fight his way through Gotham City's worst rogues in order to stop the Joker and the Stag from carving out Batman's heart! But if he's freed, will Batman be able to save the villains...
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Batman/Shadow 4 Var A Comic Book$4.50The Shadow must fight his way through Gotham City's worst rogues in order to stop the Joker and the Stag from carving out Batman's heart! But if he's freed, will Batman be able to save the villains...
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Batman/Shadow 3 Var B Comic Book$4.50The Joker has entered the fray, and he's been offered unspeakable power in return for helping the Stag kill Batman! It's up to the Shadow to protect Batman from the pair's combined onslaught and th...
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Batman/Shadow 3 Var A Comic Book$4.75The Joker has entered the fray, and he's been offered unspeakable power in return for helping the Stag kill Batman! It's up to the Shadow to protect Batman from the pair's combined onslaught and th...
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Batman/Shadow 2 Var B Comic Book$4.95The second chapter in the historic team-up of history's greatest vigilantes is here! The Shadow must convince Batman of his innocence so the two can seek out their true common foe, the Stag, before...
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Batman/Shadow 2 Var A Comic Book$5.00The second chapter in the historic team-up of history's greatest vigilantes is here! The Shadow must convince Batman of his innocence so the two can seek out their true common foe, the Stag, before...
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Batman/Shadow 2 Comic Book$4.50The second chapter in the historic team-up of history's greatest vigilantes is here! The Shadow must convince Batman of his innocence so the two can seek out their true common foe, the Stag, before...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Digital Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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