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There are 220 productsSort
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Batman (3rd Series) 64 Comic Book$5.95'THE LAST COLD CASE' part one! The two greatest detectives in the DC Universe take on the one cold case that will tear them apart! As chief architect of the Sanctuary program that cost so much for ...
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Batman (3rd Series) 64 Var A Comic Book$5.95'THE LAST COLD CASE' part one! The two greatest detectives in the DC Universe take on the one cold case that will tear them apart! As chief architect of the Sanctuary program that cost so much for ...
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Batman (3rd Series) 65 Var A Comic Book$4.95'THE LAST COLD CASE' part three! The two greatest detectives in the DC Universe take on the one cold case that will tear them apart! As chief architect of the Sanctuary program that cost so much fo...
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BATMAN SUPERMAN #13$5.95What happens when the Dark Knight and the Man of Steel wake up on a skull-shaped planetoid packed full of cybernetic versions of their entire rogues galleries? Figure out why they're being worshipp...
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BATMAN SUPERMAN #13 CARD STOCK MARK BROOKS VAR ED$6.95What happens when the Dark Knight and the Man of Steel wake up on a skull-shaped planetoid packed full of cybernetic versions of their entire rogues galleries? Figure out why they're being worshipp...
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BATMAN SUPERMAN #14 CVR A DAVID MARQUEZ$5.95NEW VILLAIN ALERT: THE COMPOSITE BATMAN/SUPERMAN!Enter the Composite Batman/Superman! The Dark Knight and the Man of Steel are trapped inside the Brainiac protocol’s deadly moon base, and this psyc...
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BATMAN SUPERMAN #14 CVR B BRYAN HITCH VAR$5.95NEW VILLAIN ALERT: THE COMPOSITE BATMAN/SUPERMAN!Enter the Composite Batman/Superman! The Dark Knight and the Man of Steel are trapped inside the Brainiac protocol’s deadly moon base, and this psyc...
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BATMAN SUPERMAN #15 CVR B TRAVIS CHAREST VAR$7.95Solomon Grundy died on a Sunday! But when this monster man kicks the bucket, all hell breaks loose! When the body of Grundy begins to break down, so begins a toxic time bomb that could wipe out hal...
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BATMAN SUPERMAN VOL 02 WORLDS DEADLIEST HC$29.95Batman and Superman are the greatest heroes the world has ever known—and you can’t accomplish that without making some terrifying enemies. General Zod is on a mission to resurrect the bottle city o...
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Batman/Superman (2nd Series) 1 Comic Book$6.95Up in the sky, in the dark of the night, trust no one-for the Secret Six walk among us. Spinning out of the devastating events of the Batman Who Laughs, Superman and Batman are together once more i...
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Batman/Superman (2nd Series) 1 Var A Comic Book$6.95Up in the sky, in the dark of the night, trust no one-for the Secret Six walk among us. Spinning out of the devastating events of the Batman Who Laughs, Superman and Batman are together once more i...
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Batman/Superman (2nd Series) 1 Var B Comic Book$6.95Up in the sky, in the dark of the night, trust no one-for the Secret Six walk among us. Spinning out of the devastating events of the Batman Who Laughs, Superman and Batman are together once more i...
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Batman/Superman (2nd Series) 1 Var C Comic Book$6.95Up in the sky, in the dark of the night, trust no one-for the Secret Six walk among us. Spinning out of the devastating events of the Batman Who Laughs, Superman and Batman are together once more i...
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Batman/Superman (2nd Series) 10 Var A Comic Book$6.95Devastation in Gotham City! Following the events of a massive explosion in midtown, Batman and Superman pick up the pieces to learn who rigged the Atomic Skull like a bomb...and will they do it aga...
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Batman/Superman (2nd Series) 3 Var A Comic Book$7.95'Who are the Secret Six?' part three! Is Superman the newest member of the Batman Who Laughs' Secret Six? It certainly looks that way, and Batman may be powerless to stop the Man of Steel and his o...
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Batman/Superman (2nd Series) 4 Var A Comic Book$7.95Even from prison, the Batman Who Laughs is staying two steps ahead of the Caped Crusader and the Man of Steel. His plan to infect heroes and turn them into the Dark Multiverse versions of themselve...
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Batman/Superman (2nd Series) 6 Comic Book$5.95The Secret Six may have met their match when they faced the combined might of Superman and Batman, but don't count these infected heroes out yet. With the Batman Who Laughs freed from his prison at...
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Batman/Superman (2nd Series) 6 Var A Comic Book$6.95The Secret Six may have met their match when they faced the combined might of Superman and Batman, but don't count these infected heroes out yet. With the Batman Who Laughs freed from his prison at...
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Batman/Superman (2nd Series) 7 Comic Book$5.95In the aftermath of 'The Infected,' Batman and Superman create new measures to prevent hidden and dangerous super-villain plots in the future. Using new technology to track villains throughout the ...
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Batman/Superman (2nd Series) 7 Var A Comic Book$6.95In the aftermath of 'The Infected,' Batman and Superman create new measures to prevent hidden and dangerous super-villain plots in the future. Using new technology to track villains throughout the ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Digital Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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