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There are 1423 productsSort
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Secret Warriors (2nd Series) 5 Comic Book NM$4.95SECRET EMPIRE TIE-IN! • All-out war is coming for the Secret Warriors! Are they willing to do what it takes to win? • They'd better be - 'cuz the fight for their future is tied to the fate of all I...
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Secret Warriors (2nd Series) 3 Var B Comic Book NM$6.00SECRET EMPIRE TIE-IN! ò The team's quest to unite the Inhumans will bring them into the land of the only people who truly understand the dangers they face: The X-Men! ò But, uh, it does NOT go well...
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Secret Warriors (2nd Series) 2 Comic Book NM$3.50A SECRET EMPIRE TIE-IN! ò When Karnak reveals what he believes to be S.H.I.E.L.D.'s true motivation for imprisoning the Inhumans, Quake finds a new sense of direction for her missionà ò ...but not ...
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Secret Warps: Weapon Hex Anl 1 Var A Comic Book NM$6.95'SECRET WARPS,' PART 2 - INFERNO ATTACKS! Weapon Hex and Speed Weasel join the fight for Warp World as the forces of Hell invade the streets of New York City! PLUS: A bonus tale of the spellbound s...
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Secret Warps: Weapon Hex Anl 1 Comic Book NM$7.95'SECRET WARPS,' PART 2 - INFERNO ATTACKS! Weapon Hex and Speed Weasel join the fight for Warp World as the forces of Hell invade the streets of New York City! PLUS: A bonus tale of the spellbound s...
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Secret Warps: Soldier Supreme Anl 1 Var A Comic Book NM$7.95'SECRET WARPS,' PART 1 - ACTS OF WAR! As the villains of Warp World trade foes, it begins a rift between Soldier Supreme and Iron Hammer that could tear the super hero community in half! But could ...
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Secret Empire 7 Var D Comic Book NM$5.95It was foretold by Ulysses, it's haunted Spider-Man's nightmares for months, and now the moment has arrived: It's time for Miles Morales to kill Captain America! Unless Natashaà Rated T+
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Secret Empire 7 Var C Comic Book NM$5.95It was foretold by Ulysses, it's haunted Spider-Man's nightmares for months, and now the moment has arrived: It's time for Miles Morales to kill Captain America! Unless Natashaà Rated T+
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Secret Empire 6 Var E Comic Book NM$5.95The unworthy, the untrusted, the unstable - this is their day! BEWARE THE SECRET EMPIRE! Rated T+
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Secret Empire 5 Var E Comic Book NM$5.95They thought they were safe! They thought they could handle anything that was thrown against them! But the united heroes of the Marvel Universe never reckoned on the dread power that Steve Rogers w...
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Secret Empire 4 Var E Comic Book NM$9.95There is a power that can either save the world or doom it! Both Steve Rogers and the heroes arrayed against him need this power! But unfortunately for all of them, the key to possessing this power...
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Secret Empire 4 Var C Comic Book NM$5.95There is a power that can either save the world or doom it! Both Steve Rogers and the heroes arrayed against him need this power! But unfortunately for all of them, the key to possessing this power...
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Secret Empire 3 Var C Comic Book NM$5.95Under constant attack from wave after wave of invading Chitauri aliens, Captain Marvel and the deep space task force under her command is waging a war of attrition - one they may not be able to sur...
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Savage Avengers 12 Comic Book NM$5.95Something is killing the Shuma Goraths! That's usually great news, but Kulan Gath thinks he's finally figured out how to consume the elder god, and it's BAD NEWS for our plane of existence. Dr. Str...
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Savage Avengers 5 Var A Comic Book NM$5.95ò The Marrow God has eaten the sentient population of entire planets, but he never had to dance with the Savage Avengers. Kulan Gath is on the verge of defeat...or is that what he wanted the entire...
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Savage Avengers 4 Var B Comic Book NM$5.95The one evil wizard to rule them all, Kulan Gath has succeeded in summoning an ancient evilàand he's already hard at work on his next terrible plan. Conan swings his savage symbiotic sword against ...
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Savage Avengers 3 Var B Comic Book NM$7.95Kulan Gath's return is no good for anyone who digs being alive. His trap for the deadliest warriors in the Marvel Universe is sprung, and if humanity is to survive, the Savage Avengers must slay a ...
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Savage Avengers 2 Var A Comic Book NM$6.95• The Hand has teamed up with the evil wizards of the Hyborian Age to summon a death god from a celestial hell. • The only thing standing between Earth and destruction is the Savage Avengers: Cona...
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Savage Avengers 0 Var A Comic Book NM$7.95The looming threat of Kulan Gath reunites Dr. Strange and Magik on Krakoa. The fate of the world will rest in what they discover. Re-presenting a pair of classics, UNCANNY X-MEN 190 & 191 by Ch...
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Runaways (5th Series) 5 Comic Book NM$4.95In classic RUNAWAYS fashion, things aren't going according to plan. Chase starts a new project that will shock you. Molly has to make an impossible choice. And Nico's super-power feels more like...
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Runaways (5th Series) 3 Comic Book NM$4.95• The Runaways' recruitment road trip stops at Pomona College, where Karolina Dean is finally happy. • Chase, Nico and Gert have nothing to lose: What do they have to offer the Runaway who grew up?...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Digital Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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