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Champions: No Time for Losers 1 Comic Book NM$7.95When fate calls, a sensational super-team answers! The avenging Angel! Hercules, Prince of Power! The deadly Black Widow! Ghost Rider, Spirit of Vengeance! And the amazing Iceman! When the Champion...
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CHAMPIONS #1 (OF 5) DI MEO VAR$6.95THE CHAMPIONS RETURN IN TROUBLED TIMES! ò A law is passed that goes against everything Ms. Marvel, Nova and Spider-Man founded the Champions foràBut the world still needs heroes, even if the world ...
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Champions (3rd Series) 1 Comic Book NM$4.95THE CHAMPIONS RETURN IN TROUBLED TIMES! ò A law is passed that goes against everything Ms. Marvel, Nova and Spider-Man founded the Champions foràBut the world still needs heroes, even if the world ...
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Champions (2nd Series) 6 Var A Comic Book NM$5.95WAR OF THE REALMS TIE-IN! A global team vs a global threat! The Champions must hold the line or Earth will fall to creatures and chaos! Even if they succeed, these young heroes are about to lose o...
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Champions 15 Var A Comic Book NM$4.95WORLDS COLLIDE Part 6 ò The Champions/Avengers team faces its first real casualty in their ongoing struggle to prevent two planets from colliding - and that fatality changes the game! ò The conclus...
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Champions 15 Comic Book NM$4.95WORLDS COLLIDE Part 6 ò The Champions/Avengers team faces its first real casualty in their ongoing struggle to prevent two planets from colliding - and that fatality changes the game! ò The conclus...
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Champions 13 Var A Comic Book NM$5.95WORLDS COLLIDE Part 2 The titanic clash between the Champions and the Avengers continues! Since they were old enough to say the word 'Avengers,' the Champions have idolized Earth's Mightiest Heroes...
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Champions 12 Var A Comic Book NM$5.00SECRET EMPIRE AFTERMATH! ò The Champions team was born from a fracture inside the Avengers. Now the events of SECRET EMPIRE have divided the Champions - and which ones are still with the team may s...
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Champions 12 Comic Book NM$4.95SECRET EMPIRE AFTERMATH! ò The Champions team was born from a fracture inside the Avengers. Now the events of SECRET EMPIRE have divided the Champions - and which ones are still with the team may s...
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Champions 11 Var A Comic Book NM$4.95SECRET EMPIRE TIE-IN! • Broken up and dispersed all across the U.S., the Champions still fight the good fight - but if they can't pull together soon, everything they stand for will turn to ash! Rat...
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Champions 10 Var A Comic Book NM$7.95SECRET EMPIRE TIE-IN! ò The Champions are put to the ultimate test. This is no small-town problem they're facing - it's up to them to help right an entire world turned upside down! Rated T+
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Champions 6 Var A Comic Book NM$5.50Versus their counterparts, the Freelancers! And you'll be surprised to see who's left standing at the end of the battle! Rated T+
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Champions 6 Comic Book NM$3.50Versus their counterparts, the Freelancers! And you'll be surprised to see who's left standing at the end of the battle! Rated T+
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Champions 5 Var A Comic Book NM$7.95Oh, great! Just when the Champions had a nice little movement going on, here comes Gwenpool to ruin - I mean, 'improve' - it all, with her patented brand of consequence-less violence and disregard ...
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Champions 5 Comic Book NM$4.95Oh, great! Just when the Champions had a nice little movement going on, here comes Gwenpool to ruin - I mean, 'improve' - it all, with her patented brand of consequence-less violence and disregard ...
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Champions 4 Comic Book NM$4.95Dead set on proving themselves, the Champions are faced with their first no-win scenario - and how it plays out will reveal a whole new side to certain members. Rated T
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Champions 3 Var C Comic Book NM$4.95What began as an idea and an ideal has now become a movement! But the problem with movements is that not even the Hulk can control them! Rated T
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Champions 3 Var A Comic Book NM$5.95What began as an idea and an ideal has now become a movement! But the problem with movements is that not even the Hulk can control them! Rated T
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Champions 3 Comic Book NM$4.95What began as an idea and an ideal has now become a movement! But the problem with movements is that not even the Hulk can control them! Rated T
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Champions 2 Var E Comic Book NM$4.95Welcome to the CHAMPIONS, Cyclops! Unfortunately, not all of your new would-be teammates feel the same way! Rated T
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Champions 2 Var B Comic Book NM$3.99Welcome to the CHAMPIONS, Cyclops! Unfortunately, not all of your new would-be teammates feel the same way! Rated T
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Digital Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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