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Candela Obscura: Core Rulebook
Candela Obscura: Core Rulebook
Regular Price $39.95Vendor: Darrington Press
Product Type : RPG - Rulebook
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The Candela Obscura Core Rulebook is a fully detailed guide on playing and gamemastering the collaborative investigative horror tabletop roleplaying game. As an investigator of the paranormal secret society Candela Obscura, you and your circle are charged with exploring, fighting, and protecting the people of Newfaire from supernatural dangers lurking in the folds of a bustling world unaware of the occult magick simmering beneath. Candela Obscura is the very first game to use the Illuminated Worlds System as well as the first full RPG from Darrington Press, as featured in the ongoing anthology series on Critical Role.
Inside of the Candela Obscura Core Rulebook you’ll discover:
- 204 detailed pages, with a satin ribbon to keep your place.
- The core rules to play and create your Candela Obscura investigators and their circles.
- Over 90 pages detailing the turn of the century-inspired setting of the Fairelands, and in detail the city of Newfaire and the ancient ruins beneath known as Oldfaire.
- 4 full example assignments for gamemasters to dive in with their players.
- Over 30 example assignments to explore far-flung corners of the Fairelands and the organizations and people operating within it.
- An extensive guide to preparing for and gamemastering Candela Obscura.
- Immersive, in-world ephemera and notes strewn throughout the chapters—illustrations, sketches, research notes, correspondences, advertisements, maps, and more to bring the Fairelands to life.
Now is your time to accept the call of Candela Obscura! Ready your dice and accessories and get ready to play!
For more information on the game and links to videos of gameplay and resources, visit darringtonpress.com/candela.
Full Credits:
- Lead Game Design: Spenser Starke and Rowan Hall
- Written By: Rowan Hall and Spenser Starke
- Editor: Karen Twelves
- Managing Editor: Matthew Key
- Production: Ivan Van Norman and Alex Uboldi
- Proofreading: Jacky Leung
- Additional Game Design: Christopher Grey, Tracey Harrison, and Taliesin Jaffe
- Layout: De La Rosa Design
- Cultural Consultants: Basheer Ghouse, Pam Punzalan, Erin Roberts, Christine Sandquist, Liam Stevens
- Military & Political Consultant: Anthony Joyce-Rivera
- Game Development Consultant: Mike Underwood
- Additional Editing: Darcy Ross
- Additional Writing: Carlos Cisco, Tracey Harrison, Anthony Joyce-Rivera, Sam Maggs, Mike Underwood
- Graphic Design: Aaron Monroy, Bryan Weiss
- Artists: Shaun Ellis, Jamie Harrison, Allie Irwin, Amelia Leonards, Lily McDonnell, Justin O’Neal, Sunga Park, Gustavo Rodrigues Pelissari, Doug Telford
- Map Design: Marc Moureau
- Cover Artist: De La Rosa Design
- Artist / Ancient Languages / Spell Design: Stevie Morley
- Original Concept Created By: Taliesin Jaffe and Chris Lockey
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'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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