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There are 7789 productsSort
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Batgirl (5th Series) 46 Var A Comic Book$7.95After a catfight with Catwoman last issue, Batgirl thinks Selina is right about these statuesàCould they be made fromàactual living Gothamites? But when her investigation leads her to the KGBeast a...
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Batgirl (5th Series) 46 Comic Book$5.95After a catfight with Catwoman last issue, Batgirl thinks Selina is right about these statuesàCould they be made fromàactual living Gothamites? But when her investigation leads her to the KGBeast a...
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Batgirl (5th Series) 44 Var A Comic Book$9.95Gotham City lies in ruin after the events of 'City of Bane'! Good neighborhoods have turned bad, and bad neighborhoods have turned worse. As Barbara Gordon's friends and neighbors try to rebuild th...
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Batgirl (5th Series) 44 Comic Book$5.95Gotham City lies in ruin after the events of 'City of Bane'! Good neighborhoods have turned bad, and bad neighborhoods have turned worse. As Barbara Gordon's friends and neighbors try to rebuild th...
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Batgirl (5th Series) 43 Comic Book$4.95After her disastrous dust-up with Oracle, Batgirl needs to regroup. But when Barbara Gordon's boss sends her to Chicago, she must confront the city's greatest threat...her estranged mother! Luckily...
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Batgirl (5th Series) 42 Comic Book$6.95With Oracle calling the shots in Burnside, Batgirl must figure out how to survive her nightmare opponent. But how do you defeat a nemesis who does you better than you? Does the answer lie within? O...
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Batgirl (5th Series) 41 Var A Comic Book$7.95After a disastrous defeat at the hands of Oracle, Batgirl must find a way to pick up the pieces of her shattered life. But all the while Babs must ask herself how she can defeat a nemesis who knows...
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Batgirl (5th Series) 40 Var A Comic Book$7.95Oracle makes her move to confront the creator who abandoned herà Batgirl! But first she must get our hero's attention, and she's got her sights set on Burnside. With the help of her new minions, th...
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Batgirl (5th Series) 40 Comic Book$6.95Oracle makes her move to confront the creator who abandoned herà Batgirl! But first she must get our hero's attention, and she's got her sights set on Burnside. With the help of her new minions, th...
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Batgirl (5th Series) 39 Comic Book$5.95After learning about 'The Offer' from Killer Moth, Batgirl is on the case to figure out who is behind the rise of the villains in the DC Universe! Meanwhile, the Terrible Trio has gained full contr...
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Batgirl (5th Series) 38 Var A Comic Book$5.95New series writer Cecil Castellucci continues to take Batgirl in an exciting new direction! First up-the Terrible Trio is now a quartet?! After the reawakening of Oracle, the Trio has decided to te...
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Batgirl (5th Series) 30 Var A Comic Book$9.95You can take the Batgirl out of Gotham City, but you can't take Gotham out of the Batgirl! Politics gets personal as the race for Congress in Gotham City heats up, leading to civil unrest in Barbar...
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Batgirl (5th Series) 30 Comic Book$4.95You can take the Batgirl out of Gotham City, but you can't take Gotham out of the Batgirl! Politics gets personal as the race for Congress in Gotham City heats up, leading to civil unrest in Barbar...
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Batgirl (5th Series) 28 Comic Book$4.95Even millennial superheroes are moving back in with their parents! While recovering from the injuries she suffered battling Grotesque, Barbara Gordon's been living with her police commissioner dad ...
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Batgirl (5th Series) 26 Var A Comic Book$6.95'Art of the Crime' part one. During a high-speed chase with murderous art thief Grotesque, the villain K.O.'s Batgirl with a souped-up stun gun that temporarily fries the device implanted in her sp...
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Batgirl (5th Series) 26 Comic Book$4.95'Art of the Crime' part one. During a high-speed chase with murderous art thief Grotesque, the villain K.O.'s Batgirl with a souped-up stun gun that temporarily fries the device implanted in her sp...
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Batgirl (5th Series) 24 Comic Book$5.95After narrowly escaping the mazes of her own mind, Batgirl swings back into action to help Jacob Cesaro, an old classmate who has recently made some bad life decisions. Little does she know he's no...
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Batgirl (5th Series) 22 Comic Book$4.95'STRANGE LOOP' part one! After a routine mission to save the day, Batgirl realizes she's been spending a little too much time in costume. Her life as Barbara Gordon is in a rut, and it's time to fo...
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Batgirl (5th Series) 20 Comic Book$4.95As the temperature drops even lower, Batgirl feels the pressure to find the maniac behind the worst blizzard that Gotham has seen in years! All signs point to the city's latest villain turned hero:...
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Batgirl (5th Series) 17 Comic Book$4.95'SUMMER OF LIES' finale! After falling down the rabbit hole, Batgirl and Nightwing must face off against the Red Queen! How will our heroes survive this villain's vendetta? What could they have don...
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Batgirl (5th Series) 16 Var A Comic Book$5.95'Summer of Lies' part three! Batgirl and Nightwing thought Mad Hatter was the worst of their problems, but when the true identity of the mysterious villain hunting them is revealed, they realize th...
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Batgirl (5th Series) 16 Comic Book$4.95'Summer of Lies' part three! Batgirl and Nightwing thought Mad Hatter was the worst of their problems, but when the true identity of the mysterious villain hunting them is revealed, they realize th...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Digital Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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