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There are 7789 productsSort
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Batman/Teenage Mutant Ninja Turtles II 6 Comic Book$5.95It's the final battle as the Bat-family and the Turtles face off against Bane and the Foot Clan on Liberty Island. With America's great symbol of freedom watching over them, the Dark Knight and the...
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Batman/Teenage Mutant Ninja Turtles II 2 Var A Comic Book$3.99The team behind the smash-hit crossover series is back to reunite the Dark Knight and the Heroes in a Half-Shell. When Donatello goes looking for a new mentor to help him improve his fighting skill...
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Batman/Teenage Mutant Ninja Turtles II 1 Var A Comic Book$5.95The team behind the smash-hit crossover series is back to reunite the Dark Knight and the Heroes in a Half-Shell. When Donatello goes looking for a new mentor to help him improve his fighting skill...
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Batman/Superman (2nd Series) 10 Var A Comic Book$6.95Devastation in Gotham City! Following the events of a massive explosion in midtown, Batman and Superman pick up the pieces to learn who rigged the Atomic Skull like a bomb...and will they do it aga...
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Batman/Superman (2nd Series) 9 Var A Comic Book$6.95'Atomic' part one! The Atomic Skull is dead. When Batman and Superman arrive on the scene of his explosive demise, they discover that this villain-turned-would-be hero was one of many people to be ...
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Batman/Superman (2nd Series) 9 Comic Book$5.95'Atomic' part one! The Atomic Skull is dead. When Batman and Superman arrive on the scene of his explosive demise, they discover that this villain-turned-would-be hero was one of many people to be ...
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Batman/Superman (2nd Series) 8 Comic Book$5.95General Zod is on a mission to resurrect the Bottle City of Kandor, and he's ready to obliterate anyone in his path! Deep within the ruins of an ancient temple, Ra's al Ghul's bid to save his Lazar...
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Batman/Superman (2nd Series) 7 Var A Comic Book$6.95In the aftermath of 'The Infected,' Batman and Superman create new measures to prevent hidden and dangerous super-villain plots in the future. Using new technology to track villains throughout the ...
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Batman/Superman (2nd Series) 7 Comic Book$5.95In the aftermath of 'The Infected,' Batman and Superman create new measures to prevent hidden and dangerous super-villain plots in the future. Using new technology to track villains throughout the ...
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Batman/Superman (2nd Series) 6 Var A Comic Book$6.95The Secret Six may have met their match when they faced the combined might of Superman and Batman, but don't count these infected heroes out yet. With the Batman Who Laughs freed from his prison at...
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Batman/Superman (2nd Series) 6 Comic Book$5.95The Secret Six may have met their match when they faced the combined might of Superman and Batman, but don't count these infected heroes out yet. With the Batman Who Laughs freed from his prison at...
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Batman/Superman (2nd Series) 4 Var A Comic Book$7.95Even from prison, the Batman Who Laughs is staying two steps ahead of the Caped Crusader and the Man of Steel. His plan to infect heroes and turn them into the Dark Multiverse versions of themselve...
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Batman/Superman (2nd Series) 3 Var A Comic Book$7.95'Who are the Secret Six?' part three! Is Superman the newest member of the Batman Who Laughs' Secret Six? It certainly looks that way, and Batman may be powerless to stop the Man of Steel and his o...
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Batman/Superman (2nd Series) 1 Var C Comic Book$6.95Up in the sky, in the dark of the night, trust no one-for the Secret Six walk among us. Spinning out of the devastating events of the Batman Who Laughs, Superman and Batman are together once more i...
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Batman/Superman (2nd Series) 1 Var B Comic Book$6.95Up in the sky, in the dark of the night, trust no one-for the Secret Six walk among us. Spinning out of the devastating events of the Batman Who Laughs, Superman and Batman are together once more i...
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Batman/Superman (2nd Series) 1 Var A Comic Book$6.95Up in the sky, in the dark of the night, trust no one-for the Secret Six walk among us. Spinning out of the devastating events of the Batman Who Laughs, Superman and Batman are together once more i...
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Batman/Superman (2nd Series) 1 Comic Book$6.95Up in the sky, in the dark of the night, trust no one-for the Secret Six walk among us. Spinning out of the devastating events of the Batman Who Laughs, Superman and Batman are together once more i...
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Batman/Superman TPB Bk 6$19.95The final days of Superman are here! Batman and Superman are working to prepare the world for the loss of the Last Son of Krypton, but nothing can prepare the planet for what's to come. The superhe...
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Batman/Superman TPB Bk 5$16.95The world knows Superman is Clark Kent - and now, the mild-mannered reporter is a wanted man! And with threats to his freedom closing in on him, Superman must also face a new form of evil coming fr...
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Batman/Superman TPB Bk 3$14.95In this collection of issues #10-15, a Dark Knight who is not quite himself must team up with Lois Lane to find a missing Man of Steel. Meanwhile, Selina Kyle encounters a person of amazing strengt...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Digital Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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